<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rim000.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="../../shaders/vehicleShader.xml"/>
    <File fileId="2" filename="rim000_normal.dds"/>
    <File fileId="3" filename="rim000_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="rim000_mat" materialId="36" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.646 0.646 0.646 18"/>
      <CustomParameter name="colorMat1" value="0.5 0.5 0.5 8"/>
      <CustomParameter name="colorMat2" value="0.3 0.3 0.3 8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rim000.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="rim000" nodeId="42">
      <Shape name="leftFront" shapeId="1" nodeId="43" castsShadows="true" receiveShadows="true" materialIds="36"/>
      <Shape name="rightFront" shapeId="2" nodeId="44" castsShadows="true" receiveShadows="true" materialIds="36"/>
      <Shape name="leftRear" shapeId="3" nodeId="45" castsShadows="true" receiveShadows="true" materialIds="36"/>
      <Shape name="rightRear" shapeId="4" nodeId="46" castsShadows="true" receiveShadows="true" materialIds="36"/>
    </TransformGroup>
  </Scene>

</i3D>
