<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rim013.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="../../shaders/vehicleShader.xml"/>
    <File fileId="9" filename="rim000_normal.dds"/>
    <File fileId="10" filename="rim000_vmask.dds"/>
    <File fileId="2" filename="rim013_normal.dds"/>
    <File fileId="3" filename="rim013_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="rim000_mat" materialId="60" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="colorMat0" value="0.646 0.646 0.646 18"/>
      <CustomParameter name="colorMat1" value="1 1 1 2"/>
    </Material>
    <Material name="rim013_mat" materialId="30" diffuseColor="0.631373 0.631373 0.631373 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.646 0.646 0.646 18"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rim013.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="rim013" nodeId="14">
      <TransformGroup name="w_01" nodeId="15">
        <Shape name="left01" shapeId="1" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="30"/>
        <Shape name="right01" shapeId="2" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="30"/>
        <Shape name="left_additionalParts" shapeId="3" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="60"/>
        <Shape name="right_additionalParts" shapeId="4" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="60"/>
      </TransformGroup>
      <TransformGroup name="w_02" nodeId="20">
        <Shape name="left02" shapeId="5" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="30"/>
        <Shape name="right02" shapeId="6" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="30"/>
      </TransformGroup>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="24" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" softShadowsLightSize="0.5" softShadowsLightDistance="15" softShadowsDepthBiasFactor="1" softShadowsMaxPenumbraSize="0.5" numShadowMapSplits="5" shadowMapSplitDistancesParameter="0.9" range="500"/>
  </Scene>

</i3D>
