i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\KuDSc\Downloads\FS19_Fendt_F14\Fendtmotorhaube\untitled.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [1] Filling out basic attributes, {name='1', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [1] Filling out basic attributes, {name='1', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [1] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [1] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1] Processing subset: materialId="1" numTriangles="3489" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1] Has subset 'Default OBJ' with '3489' triangles and materialId="1" numTriangles="3489" firstIndex="0" firstVertex="0" numIndices="10467" numVertices="4524"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [1] Has '1' subsets, '3489' triangles and '4524' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [1] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [1.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [1.002] Filling out basic attributes, {name='1.002', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [1.002] Filling out basic attributes, {name='1.002', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [1.002] Has material 'Default_OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default_OBJ] Filling out basic attributes, {name='Default_OBJ', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default_OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default_OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [1.002] Subset with index [0] based on material 'Default_OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1.002] Processing subset: materialId="2" numTriangles="1045" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1.002] Has subset 'Default_OBJ' with '1045' triangles and materialId="2" numTriangles="1045" firstIndex="0" firstVertex="0" numIndices="3135" numVertices="831"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [1.002] Has '1' subsets, '1045' triangles and '831' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [1.002] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1.002] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, -0.6506)
            (0.0000, -0.0000, -1.0000, -0.2621)
            (0.0000,  1.0000, -0.0000,  0.0758)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1.002] translation is <Vector (-0.6506, -0.2621, 0.0758)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1.002] has translation: [-0.650586 -0.262088 0.075831]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1.002] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [1.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [1.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [1.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [1.005] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [1.005] Filling out basic attributes, {name='1.005', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [1.005] Filling out basic attributes, {name='1.005', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [1.005] Has material 'Default_OBJ.002'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default_OBJ.002] Filling out basic attributes, {name='Default_OBJ.002', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default_OBJ.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default_OBJ.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [1.005] Subset with index [0] based on material 'Default_OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1.005] Processing subset: materialId="3" numTriangles="1035" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1.005] Has subset 'Default_OBJ.002' with '1035' triangles and materialId="3" numTriangles="1035" firstIndex="0" firstVertex="0" numIndices="3105" numVertices="818"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [1.005] Has '1' subsets, '1035' triangles and '818' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [1.005] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1.005] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000, -0.2581)
            (0.0000,  1.0000, -0.0000,  0.0893)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1.005] translation is <Vector (0.0000, -0.2581, 0.0893)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1.005] has translation: [0 -0.258089 0.0893176]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1.005] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [1.005] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [1.005] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [1.005] no more children to process in object
