<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="2020Chev">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>2020 Chevy Silverado 1500 Single Cab W/T</en></name>
        <specs>
            <power>200</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>store_chevy.dds</image>
        <price>27990</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CHEVY</brand>
        <category>cars</category>
        <vertexBufferMemoryUsage>1487412</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>360324</indexBufferMemoryUsage>
        <textureMemoryUsage>14330864</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>Chevy_1500.i3d</filename>
		<sounds filename="sounds/vortec.xml"/>
        <size width="2.5" length="5"/>
        <components count="1">
            <component centerOfMass="0 0.5 0" solverIterationCount="4" mass="4460"/>
        </components>
		<schemaOverlay attacherJointPosition="0 0" name="truck" />
		<mapHotspot type="TRUCK"/>
		<speedLimit value="74"/>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="17 in Steel Wheels" price="923">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|0|0" radius="0.455" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="50" damper="15" frictionScale="27"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|0|1" radius="0.455" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="50" damper="15" frictionScale="27"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="0>0|0|2" radius="0.455" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="65" damper="15" frictionScale="23"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="0>0|0|3" radius="0.455" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="65" damper="15" frictionScale="23"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange node="0>0|0|0|0" visibilityActive="true" />
				<objectChange node="0>0|0|1|0" visibilityActive="true" />
				<objectChange node="0>0|0|2|0" visibilityActive="true" />
				<objectChange node="0>0|0|3|0" visibilityActive="true" />
            </wheelConfiguration>
            <wheelConfiguration name="17 in Alloy Wheels" price="923">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|0|0" radius="0.455" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="50" damper="15" frictionScale="27"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="0>0|0|1" radius="0.455" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="50" damper="15" frictionScale="27"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="0>0|0|2" radius="0.455" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="65" damper="15" frictionScale="23"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="0>0|0|3" radius="0.455" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="65" damper="15" frictionScale="23"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange node="0>0|0|0|1" visibilityActive="true" />
				<objectChange node="0>0|0|1|1" visibilityActive="true" />
				<objectChange node="0>0|0|2|1" visibilityActive="true" />
				<objectChange node="0>0|0|3|1" visibilityActive="true" />
            </wheelConfiguration>

        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="42" rotCenterWheel1="3" rotCenterWheel2="4"/>
        </ackermannSteeringConfigurations>
    </wheels>
	
	
	
	
	<lightExtension>
		<strobeLights>
			<!-- Light Bar -->
			<strobeLight lightShaderNode="0>6|2|0|2" realLightNode="0>6|2|1|0" shaderIntensity="50" invert="true" />  
			<strobeLight lightShaderNode="0>6|2|0|3" realLightNode="0>6|2|1|1" shaderIntensity="50" invert="true" />   
			<strobeLight lightShaderNode="0>6|2|0|4" realLightNode="0>6|2|1|2" shaderIntensity="50" />  
			<strobeLight lightShaderNode="0>6|2|0|5" realLightNode="0>6|2|1|3" shaderIntensity="50" />
			<strobeLight lightShaderNode="0>6|2|0|6" realLightNode="0>6|2|1|4" shaderIntensity="50" />   
			<strobeLight lightShaderNode="0>6|2|0|7" realLightNode="0>6|2|1|5" shaderIntensity="50" />   
			<strobeLight lightShaderNode="0>6|2|0|8" realLightNode="0>6|2|1|6" shaderIntensity="50" />  
			<strobeLight lightShaderNode="0>6|2|0|9" realLightNode="0>6|2|1|7" shaderIntensity="50" />  	
			<!-- Grille Strobes -->
            <strobeLight lightShaderNode="0>6|1|0|0" realLightNode="0>6|1|0|1" shaderIntensity="90" sequence="30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210" invert="true"/>
            <strobeLight lightShaderNode="0>6|1|1|0" realLightNode="0>6|1|1|1" shaderIntensity="90" sequence="40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220" invert="true"/>
            <strobeLight lightShaderNode="0>6|1|2|0" realLightNode="0>6|1|2|1" shaderIntensity="90" sequence="30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210" invert="true"/>
            <strobeLight lightShaderNode="0>6|1|3|0" realLightNode="0>6|1|3|1" shaderIntensity="90" sequence="40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220" invert="true"/>
			<!-- Rear bumper -->
			<strobeLight lightShaderNode="0>6|0|0|0" realLightNode="0>6|0|0|1" shaderIntensity="90" sequence="30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210" invert="true"/>
            <strobeLight lightShaderNode="0>6|0|1|0" realLightNode="0>6|0|1|1" shaderIntensity="90" sequence="40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220" invert="true"/>
		</strobeLights>		
	</lightExtension>
	
	
    <lights>
        <states>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
        </states>
        <realLights>
            <low>
                <light node="backLightsHigh" lightTypes="1"/>
                <brakeLight node="brakeLightsHigh"/>
                <reverseLight node="reverseLight"/>
            </low>
            <high>
                <light node="backLightsHigh" lightTypes="1"/>
                <light node="cabLightHigh" lightTypes="1"/>
                <light node="frontLightHigh" lightTypes="1"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightFront"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="brakeLightsHigh"/>
                <brakeLight node="cabBrakeLightsHigh"/>
                <reverseLight node="reverseLight"/>
                <reverseLight node="cabReverseLight"/>
            </high>
        </realLights>
        <defaultLights>
            <!-- High -->
            <defaultLight shaderNode="0>0|18|0" lightTypes="1" intensity="20"/>
            <!-- Running -->
            <!-- <defaultLight shaderNode="0>0|19|8" lightTypes="1" intensity="15"/> -->
            <!-- Running Brake -->
            <defaultLight shaderNode="0>0|20|8" lightTypes="1" intensity="15"/>
            <!-- Running Brake -->
            <defaultLight shaderNode="0>0|18|1" lightTypes="2" intensity="40"/>
            <!-- Low -->
        </defaultLights>
        <turnLights>
            <turnLightLeft shaderNode="0>0|18|2" intensity="40"/>
            <turnLightRight shaderNode="0>0|18|4" intensity="40"/>
            <turnLightLeft shaderNode="0>0|18|3" intensity="40"/>
            <turnLightRight shaderNode="0>0|18|5" intensity="40"/>
            <turnLightLeft shaderNode="0>0|20|6" intensity="40"/>
            <turnLightRight shaderNode="0>0|20|7" intensity="40"/>
            <turnLightLeft shaderNode="0>0|19|0" intensity="40"/>
            <turnLightRight shaderNode="0>0|19|1" intensity="40"/>
        </turnLights>
        <brakeLights>
            <brakeLight shaderNode="0>0|20|8" intensity="35"/>
            <brakeLight shaderNode="0>0|20|9" intensity="35"/>
        </brakeLights>
        <reverseLights>
            <reverseLight shaderNode="0>0|20|10" intensity="20"/>
        </reverseLights>
        <sounds>
            <switchLight template="SWITCH_01"/>
            <turnLight template="SWITCH_TURNLIGHT"/>
        </sounds>
    </lights>
    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default/>
    </dashboard>
    <enterable isTabbable="true">
        <enterReferenceNode node="F250SD_main_component1"/>
        <exitPoint node="exitPoint"/>
        <cameras count="2">
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5.75" rotation="-10 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
        </cameras>
        <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="player_rightFoot"/>
            <target ikChain="leftFoot" targetNode="player_leftFoot"/>
            <target ikChain="rightArm" targetNode="rightArm" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="leftArm" poseId="wideFingers"/>
        </characterNode>
    </enterable>
	
    <attacherJoints comboDuration="2">
        <attacherJointConfigurations>
			<attacherJointConfiguration name="None" price="0">
				<objectChange node="0>0|16|0" visibilityActive="false"/>
				<objectChange node="0>0|21|2" visibilityActive="true"/>
				<objectChange node="0>0|21|1" visibilityActive="false"/>
            </attacherJointConfiguration>
			<attacherJointConfiguration name="Trailer Hitch" price="0">
				<attacherJoint node="0>0|21|1|0" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
				</attacherJoint>
				<attacherJoint node="0>0|21|1|0" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
				</attacherJoint>
				<objectChange node="0>0|16|0" visibilityActive="false"/>
				<objectChange node="0>0|21|2" visibilityActive="false"/>
				<objectChange node="0>0|21|1" visibilityActive="true"/>
            </attacherJointConfiguration>

			<attacherJointConfiguration name="Snow Plow" price="0">
				<attacherJoint node="0>0|16|0|1" jointType="skidSteer" allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7500 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5">
				<schema position="1 0.4" rotation="0" invertX="true"/>
				</attacherJoint>	
				<objectChange node="0>0|16|0" visibilityActive="true"/>
				<objectChange node="0>0|21|2" visibilityActive="false"/>
				<objectChange node="0>0|21|1" visibilityActive="false"/>
            </attacherJointConfiguration>

			<attacherJointConfiguration name="Both" price="0">
				<attacherJoint node="0>0|16|0|1" jointType="skidSteer" allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7500 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5">
				<schema position="1 0.4" rotation="0" invertX="true"/>
				</attacherJoint>	
				<attacherJoint node="0>0|21|1|0" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
				</attacherJoint>
				<attacherJoint node="0>0|21|1|0" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
				</attacherJoint>
            <objectChange node="0>0|16|0" visibilityActive="true"/>
            <objectChange node="0>0|21|2" visibilityActive="false"/>
            <objectChange node="0>0|21|1" visibilityActive="true"/>
            </attacherJointConfiguration>
        </attacherJointConfigurations>
        <sounds>
            <attach template="ATTACH_01" linkNode="0>" />
        </sounds>
    </attacherJoints>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01"/>
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60"/>
    </drivable>
    <fillUnit>
        <fillUnitConfigurations title="Extras">
            <fillUnitConfiguration name="Stock">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="80"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="20" fillType="diesel"/>
                <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="1" wheelIndex2="2" /> <!-- front 1-2 -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="3" wheelIndex2="4" /> <!-- back 3-4 -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
            <motorConfiguration name="5.3L V8" hp="355" price="3500">
                <motor torqueScale="1.207" minRpm="850" maxRpm="3500" maxForwardSpeed="120" maxBackwardSpeed="22" brakeForce="3" lowBrakeForceScale="0.22">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="1"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="0.75"/>
                    <torque normRpm="0.86" torque="0.63"/>
                    <torque normRpm="1" torque="0.2"/>
                </motor>
                <transmission minForwardGearRatio="7.66" maxForwardGearRatio="300" minBackwardGearRatio="32" maxBackwardGearRatio="300"/>
            </motorConfiguration>
        </motorConfigurations>
        <exhaustEffects>
            <exhaustEffect node="0>2|0|1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.01 0.01 0.01 1.5" maxRpmColor="0 0 0 10" minRpmScale="0.05" maxRpmScale="0.65" xzRotationsOffset="0 0" xzRotationsForward="-180 0" xzRotationsBackward="50 0" xzRotationsLeft="0 100" xzRotationsRight="0 -100"/>
        </exhaustEffects>
        <motorStartDuration>1900</motorStartDuration>
    </motorized>
    <animations>
        <animation name="animTailgate">
            <part node="tailgate_mat" startTime="0" endTime="1" startRot="0 0 0" endRot="-90 0 0"/>
            <part node="col_tailgate_axis" startTime="0" endTime="1" startRot="0 0 0" endRot="-90 0 0"/>
        </animation>
    </animations>
    <suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/>
    </suspensions>
    <foldable>
        <foldingConfigurations>
            <foldingConfiguration name="Tailgate">
                <foldingParts name="Tailgate">
                    <foldingPart animationName="animTailgate" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
    <cylindered>
        <movingTools>
            <controlGroups>
                <controlGroup name="Default"/>
            </controlGroups>
            <movingTool node="tailgate_mat" playSound="true"/>
            <movingTool node="col_tailgate_axis" playSound="true"/>
        </movingTools>
        <sounds>
            <hydraulic template="PICKUP_TRUNK" linkNode="F250SD_main_component1"/>
        </sounds>
    </cylindered>
	<ai>
        <agent width="2.6" length="7.35" height="3.6" lengthOffset="2.9" frontOffset="5.61" />
        <collisionTrigger node="aiCollisionTrigger" width="3.0" height="3.6"/>
    </ai>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration name="Box Bed" price="0" vehicleType="2020Chev">
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2"/>
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2"/>
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3"/>
                    <tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4"/>
                    <tensionBelt startNode="tensionBeltStart5" endNode="tensionBeltEnd5"/>
                    <tensionBelt startNode="tensionBeltStart6" endNode="tensionBeltEnd6"/>
					<sounds>
						<addBelt template="beltOpen" />
						<removeBelt template="beltClose" />
					</sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>
	
	<designConfigurations title="Strobe Lights">
		<designConfiguration name="No" price="0">
		</designConfiguration>

		<designConfiguration name="Front Only" price="100">
			<!-- Grille strobes visible -->
			<objectChange node="0>6|1" visibilityActive="true" />
		</designConfiguration>
		
		<designConfiguration name = "Rear Only" price="100">
			<!-- Rear strobes visible -->
			<objectChange node="0>6|0" visibilityActive="true" />
		</designConfiguration>	

		<designConfiguration name = "Both" price="200">
			<!-- Grille strobes visible -->
			<objectChange node="0>6|1" visibilityActive="true" />
			<!-- Rear strobes visible -->
			<objectChange node="0>6|0" visibilityActive="true" />
		</designConfiguration>	
	</designConfigurations>	
	
	<design3Configurations title = "Chrome Bumpers" >
		<design3Configuration name="No" price="0"> 
			<objectChange node="0>5|2|0" visibilityActive="true" />
        </design3Configuration>
		
		<design3Configuration name="Yes" price="300">
			<objectChange node="0>5|2|1" visibilityActive="true" />
		</design3Configuration>	
    </design3Configurations>

	<design4Configurations title = "Strobe Light Bar" >
		<design4Configuration name="No" price="0"> 
        </design4Configuration>
		
		<design4Configuration name="Yes" price="300">
			<objectChange node="0>6|2" visibilityActive="true" />
		</design4Configuration>	
    </design4Configurations>


    <foliageBending>
        <bendingNode minX="-1.15" maxX="1.15" minZ="-2.8" maxZ="2.8" yOffset="0"/>
    </foliageBending>
    <baseMaterial>
        <material name="bedLongColor" baseNode="0>0|11|3|23">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
        <material name="workingTailgate" baseNode="0>0|17|1">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
    </baseMaterial>
	
    <baseMaterialConfigurations price="1000" useDefaultColors="true" defaultColorIndex="0">
		<baseMaterialConfiguration name="Work truck White" color="1 1 1" material="0" price="000"/>
        <baseMaterialConfiguration name="Red Hot" color="1 0.01 0.01" material="27" price="000"/>
        <baseMaterialConfiguration name="Summit White" color="STOLL_WHITE2" material="27" price="000"/>
        <baseMaterialConfiguration name="Satin Steel Metallic" color="SHARED_GREY5" material="27" price="000"/>
        <baseMaterialConfiguration name="Northsky Blue Metallic" color="0 0.075 0.2" material="27" price="000"/>
        <baseMaterialConfiguration name="Silver Ice Metallic" color="0.375 0.375 0.375" material="27" price="000"/>
        <baseMaterialConfiguration name="Shadow Gray Metallic" color="SHARED_GREY4" material="27" price="000"/>
        <baseMaterialConfiguration name="New Silver" color="SHARED_GREY2" material="27"/>
        <baseMaterialConfiguration name="BLACK METALLIC" color="0.01 0.01 0.01" material="3" price="500"/>
        <baseMaterialConfiguration name="BLACK MATTE" color="0.001 0.001 0.001" material="1" price="500"/>
        <baseMaterialConfiguration name="BLACK SATIN" color="0.001 0.001 0.001" material="27" price="500"/>
        <baseMaterialConfiguration name="Siren Red Tintcoat" color="0.4 0.02 0" material="27" price="000"/>
        <baseMaterialConfiguration name="Tangier Orange" color="1 0.15 0" material="27" price="000"/>
        <baseMaterialConfiguration name="Woodland Green" color="0 0.15 0.02" material="27" price="000"/>
        <baseMaterialConfiguration name="Wheatland Yellow" color="1 0.4 0" material="27" price="000"/>
        <baseMaterialConfiguration name="Autumn Bronze Metallic" color="0.2 0.05 0" material="27" price="000"/>
        <baseMaterialConfiguration name="Billet Silver Mettalic Clear-Coat" color="SHARED_GREY2" material="6"/>
        <baseMaterialConfiguration name="Stock" color="0 0.02 0.1" material="0"/>
        <baseMaterialConfiguration name="New Age" color="0 0.02 0.1" material="27"/>
        <baseMaterialConfiguration name="New Silver" color="SHARED_GREY2" material="27"/>
        <baseMaterialConfiguration name="Scarlet Red" color="CASEIH_RED1" material="27"/>
        <baseMaterialConfiguration name="Pearl White" color="STOLL_WHITE2" material="27"/>
        <baseMaterialConfiguration name="Gun Metal" color="SHARED_GREY5" material="27"/>
        <baseMaterialConfiguration name="Dark Moon" color="0.02 0.02 0.02" material="27"/>
        <baseMaterialConfiguration name="Blaze Orange" color="FLIEGL_ORANGE1" material="27"/>
        <baseMaterialConfiguration name="Nitro Blue" color="NEWHOLLAND_BLUE1" material="27"/>
        <baseMaterialConfiguration name="Deep Blue" color="HATZENBICHLER_DARKBLUE1" material="27"/>
        <baseMaterialConfiguration name="Deer Green" color="JOHNDEERE_GREEN1" material="27"/>
        <baseMaterialConfiguration name="Deer Yellow" color="JOHNDEERE_YELLOW1" material="27"/>
        <baseMaterialConfiguration name="Old Red" color="CASEIH_RED1" material="6"/>
        <baseMaterialConfiguration name="Old Grey" color="SHARED_GREY5" material="6"/>
        <baseMaterialConfiguration name="Old Orange" color="FLIEGL_ORANGE1" material="6"/>
        <baseMaterialConfiguration name="Old Blue" color="NEWHOLLAND_BLUE1" material="6"/>
        <baseMaterialConfiguration name="Old Dark Blue" color="HATZENBICHLER_DARKBLUE1" material="6"/>
        <baseMaterialConfiguration name="Old Deer Green" color="JOHNDEERE_GREEN1" material="6"/>
        <baseMaterialConfiguration name="Old Deer Yellow" color="JOHNDEERE_YELLOW1" material="6"/>
        <material name="bedLongColor" shaderParameter="colorMat0"/>
        <material name="workingTailgate" shaderParameter="colorMat0"/>
    </baseMaterialConfigurations>
    <wearable wearDuration="900" workMultiplier="1" fieldMultiplier="1"/>
    <washable dirtDuration="180" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="F250SD_main_component1" node="0>"/>
        <i3dMapping id="ford_vis" node="0>0"/>
        <i3dMapping id="wheels" node="0>0|0"/>
        <i3dMapping id="lights" node="0>0|1"/>
        <i3dMapping id="frontLightHigh" node="0>0|1|2"/>
        <i3dMapping id="backLightsHigh" node="0>0|1|4"/>
        <i3dMapping id="brakeLightsHigh" node="0>0|1|5"/>
        <i3dMapping id="reverseLight" node="0>0|1|6"/>
        <i3dMapping id="turnLightLeftFront" node="0>0|1|7"/>
        <i3dMapping id="turnLightRightFront" node="0>0|1|8"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|1|9"/>
        <i3dMapping id="turnLightRightBack" node="0>0|1|10"/>
        <i3dMapping id="strobe_orange" node="0>0|1|15"/>
        <i3dMapping id="drivingLightHigh" node="0>0|1|11"/>
        <i3dMapping id="cabLightHigh" node="0>0|1|12"/>
        <i3dMapping id="cabReverseLight" node="0>0|1|13"/>
        <i3dMapping id="cabBrakeLightsHigh" node="0>0|1|14"/>
        <i3dMapping id="cameras" node="0>0|2"/>
        <i3dMapping id="outdoorCameraTarget" node="0>0|2|0"/>
        <i3dMapping id="outdoorCamera1" node="0>0|2|0|0"/>
        <i3dMapping id="indoorCamera1" node="0>0|2|1"/>
        <i3dMapping id="cameraRaycastNode1" node="0>0|2|2"/>
        <i3dMapping id="cameraRaycastNode2" node="0>0|2|3"/>
        <i3dMapping id="cameraRaycastNode3" node="0>0|2|4"/>
        <i3dMapping id="shadowFocusBox" node="0>0|2|5"/>
        <i3dMapping id="playerRoot" node="0>0|3"/>
        <i3dMapping id="player_skin" node="0>0|3|0"/>
        <i3dMapping id="player_rightFoot" node="0>0|3|1"/>
        <i3dMapping id="player_leftFoot" node="0>0|3|2"/>
        <i3dMapping id="playerRightFootTargetGas" node="0>0|3|3"/>
        <i3dMapping id="exitPoint" node="0>0|4"/>
        <i3dMapping id="electricBack" node="0>0|5"/>
        <i3dMapping id="aiCollisionTrigger" node="0>0|6"/>
        <i3dMapping id="tensionBelts" node="0>0|7"/>
        <i3dMapping id="beltActivationTrigger" node="0>0|7|0"/>
        <i3dMapping id="tensionBeltStart1" node="0>0|7|1"/>
        <i3dMapping id="tensionBeltEnd1" node="0>0|7|1|0"/>
        <i3dMapping id="tensionBeltStart2" node="0>0|7|2"/>
        <i3dMapping id="tensionBeltEnd2" node="0>0|7|2|0"/>
        <i3dMapping id="tensionBeltStart3" node="0>0|7|3"/>
        <i3dMapping id="tensionBeltEnd3" node="0>0|7|3|0"/>
        <i3dMapping id="tensionBeltStart4" node="0>0|7|4"/>
        <i3dMapping id="tensionBeltEnd4" node="0>0|7|4|0"/>
        <i3dMapping id="tensionBeltStart5" node="0>0|7|5"/>
        <i3dMapping id="tensionBeltEnd5" node="0>0|7|5|0"/>
        <i3dMapping id="tensionBeltStart6" node="0>0|7|6"/>
        <i3dMapping id="tensionBeltEnd6" node="0>0|7|6|0"/>
        <i3dMapping id="F250_SuperDuty" node="0>0|11"/>
        <i3dMapping id="Body" node="0>0|11|1"/>
        <i3dMapping id="cab_mat" node="0>0|16|0|0"/>
        <i3dMapping id="tailgate_mat" node="0>0|17"/>
        <i3dMapping id="tailgate" node="0>0|17|0"/>
        <i3dMapping id="steeringWheelRot" node="0>0|12"/>
        <i3dMapping id="steeringWheel" node="0>0|12|0"/>
        <i3dMapping id="leftArm" node="0>0|12|0|0"/>
        <i3dMapping id="rightArm" node="0>0|12|0|1"/>
        <i3dMapping id="steering_axis" node="0>0|12|0|2"/>
        <i3dMapping id="SteeringWheel" node="0>0|12|0|2|0"/>
        <i3dMapping id="Attachers" node="0>0|13"/>
        <i3dMapping id="collisions" node="0>0|15"/>
        <i3dMapping id="cabin_col" node="0>0|15|0"/>
        <i3dMapping id="bed_col" node="0>0|15|1"/>
        <i3dMapping id="col_left" node="0>0|15|1|0"/>
        <i3dMapping id="col_right" node="0>0|15|1|1"/>
        <i3dMapping id="col_floor" node="0>0|15|1|2"/>
        <i3dMapping id="col_front" node="0>0|15|1|3"/>
        <i3dMapping id="col_tailgate_axis" node="0>0|15|1|4"/>
        <i3dMapping id="tailgate_col" node="0>0|15|1|4|0"/>
        <i3dMapping id="plow_bracket" node="0>0|16|0"/>
        <i3dMapping id="exhaust1" node="0>0|8"/>
    </i3dMappings>
</vehicle>


