<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>
            <en>Large Sliding Gate</en>
			<de>Großes Rolltor</de>
			<fr>Grande porte roulante</fr>
        </name>
        <functions>
            <function>$l10n_function_decoration</function>
		</functions>     
        <image>store.png</image>
        <price>1700</price>
        <dailyUpkeep>4</dailyUpkeep>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <vertexBufferMemoryUsage>62784</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>6744</indexBufferMemoryUsage>
        <textureMemoryUsage>2097256</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	<placeableType>placeable</placeableType>
    <filename>rolltor_metall.i3d</filename>
    <placement testSizeX="24" testSizeZ="7" sizeX="13" sizeZ="13" useRandomYRotation="false" useManualYRotation="true"/>
  
    <clearAreas>
        <clearArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1"/>
    </clearAreas>
  
    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1"  groundType="concrete"/>
        </levelAreas>
    </leveling>	
	
	<seasons>
        <maskAreas>
            <maskArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1" />
        </maskAreas>
    </seasons>	
 
    <tipOcclusionUpdateArea sizeX="5" sizeZ="7"/>
	
	<animatedObjects>
		<animatedObject saveId="Rolltor" >
            <animation initialTime="0" duration="3">		
                <part node="0|0">
                    <Keyframe time="0" translation="0 0 0" />
                    <Keyframe time="1" translation="-7.4 0 0" />
                </part>
            </animation>
            <controls triggerNode="0|1" posAction="ACTIVATE_HANDTOOL" posText="action_opengate" negText="action_closegate" />
            <sounds>
                <moving file="sounds/electricslidinggate.wav" loops="0" linkNode="0|1" volume="0.4" radius="25" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
	</animatedObjects>
</placeable>
