<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="snowplow 0.4_UDIM" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="10" filename="../locals/snowplow_mat_normal.dds"/>
    <File fileId="11" filename="../locals/snowplow_mat_specular.jpg"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="17" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha02_diffuse.dds"/>
    <File fileId="15" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="3" filename="$data/shared/default_normal.dds"/>
    <File fileId="4" filename="$data/shared/default_specular.dds"/>
    <File fileId="16" filename="$data/shared/window_vmask.dds"/>
  </Files>


  <Materials>
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    </Material>
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      <Normalmap fileId="3"/>
    </Material>
    <Material name="hoses_mat" materialId="6" diffuseColor="0.121569 0.121569 0.121569 1" customShaderId="5" customShaderVariation="colorMask">
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="internal_metal_mat" materialId="7" diffuseColor="0 1 1 1" customShaderId="5" customShaderVariation="colorMask">
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      <Glossmap fileId="4"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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