
	<threshingStartParticleSystem node="0>8|1" file="rollcoal/exhaust.i3d" startOffset="1"/>
	
	
	<newExhaustEffects maxMotorLoad="0.1">
		<particle node="0>8|1" position="0 0 0" rotation="35 0 0" file="rollcoal/exhaust.i3d" />
				
	</newExhaustEffects>