<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="TSeries" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="2" filename="Stoll/stollFrontLoaderFZ_normal.png"/>
    <File fileId="3" filename="Stoll/stollFrontLoaderFZ_specular.png"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="Default OBJ" materialId="4" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="object.RDT" value="1 1 0 0"/>
      <CustomParameter name="object.dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="object.colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="object.colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="object.colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="object.colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="object.colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="object.colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="object.colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="object.colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="StollConsole.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="frontloader" clipDistance="300" nodeId="17">
        <Shape shapeId="1" name="frontloaderAttacherBlock" clipDistance="300" nodeId="18" materialIds="4">
          <TransformGroup name="frontloaderAttacherJoint" translation="9.53674e-08 0.214088 -0.209276" rotation="0 -90 0" clipDistance="300" nodeId="19"/>
          <Shape shapeId="2" name="protection_Vis" translation="-2.59077e-08 -0.337555 1.3698" clipDistance="300" nodeId="20" materialIds="4"/>
        </Shape>
      </TransformGroup>
  </Scene>

</i3D>
