<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="LED_Blitzer" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="2" filename="beaconLight09_normal.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="9" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_normal.png"/>
    <File fileId="10" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_vmask.png"/>
    <File fileId="11" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha02_diffuse.png"/>
    <File fileId="3" filename="$data/shared/default_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="beaconLight_mat" materialId="4" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="beaconLight_mat1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="staticLight_multiBlink">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="200 200 0 0"/>
      <CustomParameter name="blinkOffset" value="3 4 50 0"/>
    </Material>
    <Material name="glass_mat" materialId="6" alphaBlending="true" customShaderId="4">
      <Texture fileId="11"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight09.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="beaconLight09" nodeId="11" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="rotator_static" nodeId="12" materialIds="5" castsShadows="true" receiveShadows="true">
          <Light name="realLight" translation="-5.14603e-05 0.14 0.0703299" rotation="150 0 0" clipDistance="300" nodeId="13" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" range="12" coneAngle="100" dropOff="5">
            <Light name="realLight1" translation="-0.0570485 -0.0551244 0.0954783" rotation="-104.812 -45.1866 -35.5296" clipDistance="300" nodeId="14" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" range="12" coneAngle="100" dropOff="5"/>
            <Light name="realLight2" translation="0.0570924 -0.0551666 0.0955513" rotation="-104.812 45.1866 35.5296" clipDistance="300" nodeId="15" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" range="12" coneAngle="100" dropOff="5"/>
          </Light>
        </Shape>
        <Shape shapeId="3" name="glass" nodeId="16" materialIds="6" castsShadows="true" receiveShadows="true"/>
      </Shape>
  </Scene>

</i3D>
