<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implement" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Weight 1200kg</name>
        <functions>
            <function>$l10n_function_weight</function>
        </functions>
        <rotation>0</rotation>
        <image>store_weight.png</image>
        <price>825</price>
        <lifetime>600</lifetime>
        <brand>LIZARD</brand>
        <category>weights</category>
        <shopHeight>1.5</shopHeight>
        <vertexBufferMemoryUsage>359936</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>76544</indexBufferMemoryUsage>
        <textureMemoryUsage>458752</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>weight.i3d</filename>
        <size width="2" length="1.1" lengthOffset="0.418" />
        <components>
            <component centerOfMass="0 0.274 0.484" solverIterationCount="10" mass="1200" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" needsLowering="false">
                <distanceToGround lower="0.3" upper="1.5" />
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>

    <ai>
        <agentAttachment width="2.0" height="1.0" length="1.1" lengthOffset="0.42"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.5" maxX="0.5" minZ="-0.07" maxZ="0.75" yOffset="-0.014" />
    </foliageBending>
	
	<baseMaterial>
        <material name="weight" baseNode="weight_vis">
            <shaderParameter name="colorMat2" value="0.035 0.035 0.035 6"/>
        </material>
		<material name="weight_vis" baseNode="0>1">
            <shaderParameter name="colorMat2" value="0.035 0.035 0.035 6"/>
        </material>
    </baseMaterial>
	
	<baseMaterialConfigurations useDefaultColors="true" title="$l10n_configuration_chassisColor">
        <material name="weight_vis" shaderParameter="colorMat2" />
    </baseMaterialConfigurations>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2" showOnHud="false"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="weight_vis" node="0>1" />
        <i3dMapping id="attacherJoint" node="0>0|0" />
        <i3dMapping id="topReferenceNode" node="0>0|1" />
    </i3dMappings>
</vehicle>
