<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="spinOutRims.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.dds"/>
    <File fileId="13" filename="../Textures/default_normal.dds"/>
    <File fileId="3" filename="../Textures/gen_wear_dirt_2.dds"/>
    <File fileId="12" filename="../../../../../../Pictures/Screenshots/Screenshot 2025-04-04 225514.png"/>
  </Files>


  <Materials>
    <Material name="default" materialId="35" customShaderId="4">
      <Texture fileId="12"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="default" materialId="5" diffuseColor="0.501961 0.501961 0.501961 1" customShaderId="4">
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="default" materialId="6" diffuseColor="0.501961 0.501961 0.501961 1" customShaderId="4">
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0 0 0"/>
    </Material>
    <Material name="rimMat" materialId="8" diffuseColor="0.94902 0.94902 0.94902 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="rimMat" materialId="9" diffuseColor="0.94902 0.94902 0.94902 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.423 0.471 0.497"/>
    </Material>
    <Material name="rimMat" materialId="10" diffuseColor="0.94902 0.94902 0.94902 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.423248 0.471034 0.497487"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="spinOutRims.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="OuterRims" nodeId="18">
      <Shape name="OuterRimLeft" rotation="-6.83019e-06 -0 0" shapeId="1" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="10"/>
      <Shape name="OuterRimRight" rotation="-6.83019e-06 180 0" shapeId="2" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="9"/>
    </TransformGroup>
    <TransformGroup name="innerRimsRear" nodeId="21">
      <Shape name="Spin Out Centers" rotation="90 -0 0" shapeId="3" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="35">
        <Shape name="Spin Out Axle" shapeId="4" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Shape name="Spin Out Centers Bolts" shapeId="5" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </Shape>
      <Shape name="Spin Out Centers" rotation="-103.773 -0 180" shapeId="3" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="35">
        <Shape name="Spin Out Axle" shapeId="4" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Shape name="Spin Out Centers Bolts" shapeId="5" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </Shape>
    </TransformGroup>
    <TransformGroup name="frontRims" visibility="false" nodeId="28">
      <Shape name="frontRimleft" rotation="-6.83019e-06 -0 0" shapeId="6" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="8"/>
      <Shape name="frontRimRight" rotation="-6.83019e-06 180 0" shapeId="6" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="8"/>
    </TransformGroup>
    <Light name="light" translation="-1.65744 0.127954 0.0142774" rotation="-1.47153 -65.7458 -94.6303" nodeId="31" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" softShadowsLightSize="0.5" softShadowsLightDistance="15" softShadowsDepthBiasFactor="1" softShadowsMaxPenumbraSize="0.5" numShadowMapSplits="5" shadowMapSplitDistancesParameter="0.9" range="500"/>
  </Scene>

</i3D>
