<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="farmer300CiRims.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="../../shaders/vehicleShader.xml"/>
    <File fileId="2" filename="../../textures/farmer300CiRims_normal.png"/>
    <File fileId="3" filename="../../textures/farmer300CiRims_vmask.png"/>
    <File fileId="10" filename="../../textures/rimWeightsDecal_diffuse.png"/>
    <File fileId="11" filename="../../textures/rimWeightsDecal_normal.png"/>
    <File fileId="8" filename="../../textures/rimWeights_normal.png"/>
    <File fileId="9" filename="../../textures/rimWeights_vmask.png"/>
    <File fileId="12" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="13" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="14" filename="$data/shared/assets/assetLibraryDecals_vmask.png"/>
  </Files>


  <Materials>
    <Material name="farmer300CiRim_mat" materialId="128" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.52 0.042 0.027 0"/>
      <CustomParameter name="colorMat1" value="0.7 0.55 0.25 8"/>
    </Material>
    <Material name="farmer300CiRim_mat" materialId="135" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.52 0.042 0.027 1"/>
      <CustomParameter name="colorMat1" value="0.7 0.55 0.25 8"/>
    </Material>
    <Material name="farmer300CiRimWeights_mat" materialId="206" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="colorMat0" value="0.52 0.042 0.027 0"/>
    </Material>
    <Material name="rimWeightsDecal_mat" materialId="226" alphaBlending="true" customShaderId="4" customShaderVariation="Decal_colorMask">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="colorMat0" value="0.1 0.1 0.1 0"/>
    </Material>
    <Material name="screwDecal_mat" materialId="92" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="12"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="farmer300CiRims.i3d.shapes">
  </Shapes>

  <Scene>
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      <Shape name="outerRim_frontLeft" shapeId="1" clipDistance="300" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="128"/>
      <Shape name="outerRim_frontRight" shapeId="2" clipDistance="300" nodeId="31" castsShadows="true" receiveShadows="true" materialIds="128"/>
    </TransformGroup>
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      <Shape name="innerRim_frontLeft" shapeId="3" clipDistance="300" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="128"/>
      <Shape name="innerRim_frontRight" shapeId="4" clipDistance="300" nodeId="34" castsShadows="true" receiveShadows="true" materialIds="128"/>
    </TransformGroup>
    <TransformGroup name="outerRim_back" clipDistance="300" nodeId="35">
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      <Shape name="outerRim_backRight" shapeId="6" clipDistance="300" nodeId="37" castsShadows="true" receiveShadows="true" materialIds="128"/>
    </TransformGroup>
    <TransformGroup name="innerRim_back" clipDistance="300" nodeId="38">
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      <Shape name="innerRim_backRight" shapeId="8" clipDistance="300" nodeId="40" castsShadows="true" receiveShadows="true" materialIds="128"/>
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    </TransformGroup>
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        <Shape name="weightRight2" translation="0.116 0 0" shapeId="15" clipDistance="300" nodeId="57" castsShadows="true" receiveShadows="true" materialIds="206">
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      </Shape>
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  </Scene>

</i3D>
