i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.91.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\ahinc\Downloads\FS22_Land_Rover_Discovery_Police\UV\UV.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [body] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [body] Filling out basic attributes, {name='body', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [body] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [body] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [body] Filling out basic attributes, {name='body', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [body] Has material 'Default OBJ.007'
i3dio.i3d.I3D:add_material:DEBUG: [UV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.007] Filling out basic attributes, {name='Default OBJ.007', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.007] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.007] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [body] Subset with index [0] based on material 'Default OBJ.007'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [body] Processing subset: materialId="1" numTriangles="166838" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [body] Has subset 'Default OBJ.007' with '166838' triangles and materialId="1" numTriangles="166838" firstIndex="0" firstVertex="0" numIndices="500514" numVertices="107305"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [body] Has '1' subsets, '166838' triangles and '107305' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [body] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [body] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [body] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [body] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [body] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [body] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [body] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [body] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorbl] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [doorbl] Filling out basic attributes, {name='doorbl', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [doorbl] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [doorbl] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [doorbl] Filling out basic attributes, {name='doorbl', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [doorbl] Has material 'Default OBJ.006'
i3dio.i3d.I3D:add_material:DEBUG: [UV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.006] Filling out basic attributes, {name='Default OBJ.006', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.006] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.006] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [doorbl] Subset with index [0] based on material 'Default OBJ.006'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [doorbl] Processing subset: materialId="2" numTriangles="14380" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [doorbl] Has subset 'Default OBJ.006' with '14380' triangles and materialId="2" numTriangles="14380" firstIndex="0" firstVertex="0" numIndices="43140" numVertices="12010"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [doorbl] Has '1' subsets, '14380' triangles and '12010' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [doorbl] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorbl] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorbl] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorbl] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorbl] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [doorbl] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorbl] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorbl] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorbr] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [doorbr] Filling out basic attributes, {name='doorbr', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [doorbr] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [doorbr] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [doorbr] Filling out basic attributes, {name='doorbr', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [doorbr] Has material 'Default OBJ.005'
i3dio.i3d.I3D:add_material:DEBUG: [UV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.005] Filling out basic attributes, {name='Default OBJ.005', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.005] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.005] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [doorbr] Subset with index [0] based on material 'Default OBJ.005'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [doorbr] Processing subset: materialId="3" numTriangles="14380" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [doorbr] Has subset 'Default OBJ.005' with '14380' triangles and materialId="3" numTriangles="14380" firstIndex="0" firstVertex="0" numIndices="43140" numVertices="10669"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [doorbr] Has '1' subsets, '14380' triangles and '10669' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [doorbr] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorbr] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorbr] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorbr] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorbr] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [doorbr] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorbr] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorbr] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorfl] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [doorfl] Filling out basic attributes, {name='doorfl', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [doorfl] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [doorfl] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [doorfl] Filling out basic attributes, {name='doorfl', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [doorfl] Has material 'Default OBJ.004'
i3dio.i3d.I3D:add_material:DEBUG: [UV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.004] Filling out basic attributes, {name='Default OBJ.004', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.004] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [doorfl] Subset with index [0] based on material 'Default OBJ.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [doorfl] Processing subset: materialId="4" numTriangles="26360" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [doorfl] Has subset 'Default OBJ.004' with '26360' triangles and materialId="4" numTriangles="26360" firstIndex="0" firstVertex="0" numIndices="79080" numVertices="18290"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [doorfl] Has '1' subsets, '26360' triangles and '18290' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [doorfl] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorfl] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorfl] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorfl] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorfl] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [doorfl] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorfl] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorfl] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorfr] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [doorfr] Filling out basic attributes, {name='doorfr', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [doorfr] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [doorfr] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [doorfr] Filling out basic attributes, {name='doorfr', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [doorfr] Has material 'Default OBJ.003'
i3dio.i3d.I3D:add_material:DEBUG: [UV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.003] Filling out basic attributes, {name='Default OBJ.003', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.003] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [doorfr] Subset with index [0] based on material 'Default OBJ.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [doorfr] Processing subset: materialId="5" numTriangles="26360" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [doorfr] Has subset 'Default OBJ.003' with '26360' triangles and materialId="5" numTriangles="26360" firstIndex="0" firstVertex="0" numIndices="79080" numVertices="17750"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [doorfr] Has '1' subsets, '26360' triangles and '17750' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [doorfr] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorfr] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorfr] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorfr] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [doorfr] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [doorfr] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorfr] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [doorfr] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [hood] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [hood] Filling out basic attributes, {name='hood', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hood] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hood] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [hood] Filling out basic attributes, {name='hood', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [hood] Has material 'Default OBJ.002'
i3dio.i3d.I3D:add_material:DEBUG: [UV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.002] Filling out basic attributes, {name='Default OBJ.002', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [hood] Subset with index [0] based on material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [hood] Processing subset: materialId="6" numTriangles="26752" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [hood] Has subset 'Default OBJ.002' with '26752' triangles and materialId="6" numTriangles="26752" firstIndex="0" firstVertex="0" numIndices="80256" numVertices="14859"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [hood] Has '1' subsets, '26752' triangles and '14859' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [hood] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hood] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hood] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hood] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hood] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hood] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [hood] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [hood] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [trunkdown] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [trunkdown] Filling out basic attributes, {name='trunkdown', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trunkdown] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trunkdown] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [trunkdown] Filling out basic attributes, {name='trunkdown', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [trunkdown] Has material 'Default OBJ.001'
i3dio.i3d.I3D:add_material:DEBUG: [UV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.001] Filling out basic attributes, {name='Default OBJ.001', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [trunkdown] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trunkdown] Processing subset: materialId="7" numTriangles="9716" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trunkdown] Has subset 'Default OBJ.001' with '9716' triangles and materialId="7" numTriangles="9716" firstIndex="0" firstVertex="0" numIndices="29148" numVertices="5761"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [trunkdown] Has '1' subsets, '9716' triangles and '5761' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [trunkdown] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [trunkdown] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [trunkdown] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [trunkdown] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [trunkdown] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [trunkdown] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [trunkdown] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [trunkdown] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [trunkup] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [trunkup] Filling out basic attributes, {name='trunkup', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trunkup] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [trunkup] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [trunkup] Filling out basic attributes, {name='trunkup', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [trunkup] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [UV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='8'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [trunkup] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trunkup] Processing subset: materialId="8" numTriangles="4387" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [trunkup] Has subset 'Default OBJ' with '4387' triangles and materialId="8" numTriangles="4387" firstIndex="0" firstVertex="0" numIndices="13161" numVertices="2580"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [trunkup] Has '1' subsets, '4387' triangles and '2580' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [trunkup] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [trunkup] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [trunkup] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [trunkup] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [trunkup] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [trunkup] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [trunkup] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [trunkup] no more children to process in object
