<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="series8S.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
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  <Files>
    <File fileId="31" filename="$data/shaders/glowShader.xml"/>
    <File fileId="36" filename="$data/shaders/mirrorShader.xml"/>
    <File fileId="17" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="18" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="8" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="14" filename="$data/shared/connectionHoses/hosesPipes_vmask.png"/>
    <File fileId="13" filename="$data/shared/default_normal.png"/>
    <File fileId="33" filename="$data/shared/default_specular.png"/>
    <File fileId="28" filename="$data/shared/default_vmask.png"/>
    <File fileId="40" filename="$data/shared/rasterPattern_diffuse.png"/>
    <File fileId="41" filename="$data/shared/window_diffuse.png"/>
    <File fileId="42" filename="$data/shared/window_specular.png"/>
    <File fileId="43" filename="$data/vehicles/deutzFahr/series8/series8_normal.png"/>
    <File fileId="44" filename="$data/vehicles/deutzFahr/series8/series8_vmask.png"/>
    <File fileId="19" filename="$data/vehicles/hauer/xb150/xb150_normal.png"/>
    <File fileId="20" filename="$data/vehicles/hauer/xb150/xb150_vmask.png"/>
    <File fileId="55" filename="FS22/hoses_normal.png"/>
    <File fileId="56" filename="FS22/hoses_vmask.png"/>
    <File fileId="15" filename="FS22/masseyFerguson7700_normal.png"/>
    <File fileId="16" filename="FS22/masseyFerguson7700_vmask.png"/>
    <File fileId="32" filename="FS22/mfSscreenDecal_diffuse.png"/>
    <File fileId="37" filename="FS22/pduDisplayDecal_diffuse.png"/>
    <File fileId="38" filename="FS22/pduDisplayIconDecal_diffuse.png"/>
    <File fileId="47" filename="FS22/series8SAlpha_diffuse.png"/>
    <File fileId="48" filename="FS22/series8SAlpha_normal.png"/>
    <File fileId="49" filename="FS22/series8SAlpha_vmask.png"/>
    <File fileId="11" filename="FS22/series8SDecals_diffuse.png"/>
    <File fileId="12" filename="FS22/series8SDecals_normal.png"/>
    <File fileId="50" filename="FS22/series8SGrid_diffuse.png"/>
    <File fileId="51" filename="FS22/series8SGrid_normal.png"/>
    <File fileId="52" filename="FS22/series8SGrids_vmask.png"/>
    <File fileId="39" filename="FS22/series8SHoses_vmask.png"/>
    <File fileId="26" filename="FS22/series8SInteriorDecals_diffuse.png"/>
    <File fileId="27" filename="FS22/series8SInteriorDecals_normal.png"/>
    <File fileId="29" filename="FS22/series8SInterior_normal.png"/>
    <File fileId="30" filename="FS22/series8SInterior_vmask.png"/>
    <File fileId="2" filename="FS22/series8SLights_normal.png"/>
    <File fileId="3" filename="FS22/series8SLights_vmask.png"/>
    <File fileId="9" filename="FS22/series8S_normal.png"/>
    <File fileId="10" filename="FS22/series8S_vmask.png"/>
    <File fileId="25" filename="textures/TopBlockKonsole_decals.dds"/>
    <File fileId="23" filename="textures/TopBlockKonsole_normal.dds"/>
    <File fileId="24" filename="textures/TopBlockKonsole_specular.dds"/>
    <File fileId="45" filename="textures/mfSscreenDecal_diffuse.png"/>
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    <File fileId="22" filename="textures/mpLiftAttacher_vmask.dds"/>
    <File fileId="53" filename="textures/strobe_normal.png"/>
    <File fileId="54" filename="textures/strobe_vmask.png"/>
    <File fileId="4" filename="vehicleShader.xml"/>
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      <Texture fileId="8"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
    </Material>
    <Material name="Default OBJ" materialId="6" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="13"/>
      <Glossmap fileId="28"/>
    </Material>
    <Material name="hoses_mat" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="55"/>
      <Glossmap fileId="56"/>
    </Material>
    <Material name="hosesPipes_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
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    </Material>
    <Material name="lambert1" materialId="9" diffuseColor="0 0 0 1" specularColor="0.0941177 1 0.0941177">
    </Material>
    <Material name="lambert1" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="masseyFerguson7700_mat" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
      <CustomParameter name="colorMat0" value="0.02 0.02 0.02 1"/>
    </Material>
    <Material name="masseyFerguson7700_mat1" materialId="12" alphaBlending="true" customShaderId="4" customShaderVariation="Decal_colorMask">
      <Texture fileId="17"/>
      <Normalmap fileId="18"/>
      <Glossmap fileId="16"/>
    </Material>
    <Material name="mfseries8SInterior_mat2" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
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    <Material name="mfSscreenDecal_mat" materialId="15" customShaderId="31" customShaderVariation="staticLight">
      <Texture fileId="45"/>
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      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
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    <Material name="mpLiftConsole_mat" materialId="17" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
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    <Material name="mpLiftConsole_mat" materialId="18" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
      <CustomParameter name="colorMat0" value="0.0802 0.0802 0.0802 0"/>
    </Material>
    <Material name="pduDisplay_decal_mat" materialId="19" customShaderId="31" customShaderVariation="staticLight">
      <Texture fileId="37"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="pduDisplayIcons1_decal_mat" materialId="20" customShaderId="31" customShaderVariation="staticLight">
      <Texture fileId="38"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="33"/>
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    <Material name="pduDisplayIcons_decal_mat" materialId="21" alphaBlending="true" customShaderId="31" customShaderVariation="slider">
      <Texture fileId="38"/>
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    <Material name="rasterPattern_mat" materialId="22" customShaderId="4">
      <Texture fileId="40"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="series8_mat" materialId="23" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="43"/>
      <Glossmap fileId="44"/>
      <CustomParameter name="colorMat0" value="1 0 0 0"/>
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      <CustomParameter name="colorMat5" value="0.2 1 0.143 3"/>
      <CustomParameter name="colorMat6" value="0.009 0.079 0.032 18"/>
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    <Material name="series8S_mat" materialId="24" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
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