<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="combineDrivable">
    <annotation>Direitos autorais(C) Farm Centro Sul, todos os direitos reservados.</annotation>
    <storeData>
        <name>            
		    <en>New Holland 8055</en>
        </name>
        <specs>
            <power>185</power>
            <maxSpeed>25</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_combine</function>
            <function>$l10n_function_combineNeedsCutter</function>
        </functions>
        <image>Store.dds</image>
        <price>29900</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>NEWHOLLAND</brand>
        <category>FCSVeiculos</category>
        <vertexBufferMemoryUsage>2432756</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>418014</indexBufferMemoryUsage>
        <textureMemoryUsage>30146984</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
    <base>
        <typeDesc>$l10n_typeDesc_combine</typeDesc>
        <filename>New_Holland_8055.i3d</filename>
        <size width="6.5" length="10"/>
        <components>
            <component centerOfMass="0 0.87 0.90" solverIterationCount="10" mass="8000"/>
            <component centerOfMass="0 0.1 0" solverIterationCount="10" mass="5200"/>
            <joint component1="1" component2="2" node="joint" rotLimit="0 0 12" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0.5 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
    </base>
	
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MITAS">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel filename="Rodas/mitasF.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0"  restLoad="1.7" repr="wheelFrontLeft"                           forcePointRatio="0.5" initialCompression="20" suspTravel="0.18" spring="39" damper="60" />
                    </wheel>
                    <wheel filename="Rodas/mitasF.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0"  restLoad="1.7" repr="wheelFrontRight"                          forcePointRatio="0.5" initialCompression="20" suspTravel="0.18" spring="39" damper="60"  />
                    </wheel>
                    <wheel filename="Rodas/mitasT.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="2.8" repr="axisBackLeft" driveNode="wheelLeftBack" forcePointRatio="0.5" initialCompression="25" suspTravel="0.24" spring="38" damper="60"/>
                    </wheel>
                    <wheel filename="Rodas/mitasT.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="2.8" repr="axisBackRight" driveNode="wheelRightBack" forcePointRatio="0.5" initialCompression="25" suspTravel="0.24" spring="38" damper="60"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="43" rotCenterWheel1="1" rotCenterWheel2="2" />
        </ackermannSteeringConfigurations>
		
		<rimColor>NEWHOLLAND_YELLOW1</rimColor>

    </wheels>
	
    <attacherJoints>
        <attacherJoint node="attacherJoint_plataforma" jointType="cutter" jointPositionOffset="0 0 -1.185" lowerRotLimit="0 0 -20" lowerTransLimit="0 0 0" lockDownRotLimit="true" moveTime="2.5">
            <distanceToGround lower="1.5" upper="2.5"/>
            <rotationNode node="attacherJointRot" upperRotation="-17 0 0" lowerRotation="3 0 0"/>
            <bottomArm rotationNode="Garganta" referenceNode="referencePoint"/>
            <schema position="0 0" rotation="0" invertX="true"/>
			<attachSound template="HEADER_ATTACH_01" linkNode="attacherJoint_plataforma" />
        </attacherJoint>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="20 80 90" lowerTransLimit="0 0 0" allowsJointLimitMovement="false" allowsLowering="false">
            <schema position="1 0" rotation="0" invertX="false"/>
			<attachSound template="ATTACH_01" linkNode="0>10" />
        </attacherJoint>
		
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="attacherJointRot" />
        </sounds>
    </attacherJoints>
	

	<powerTakeOffs>
        <output attacherJointIndices="1" outputNode="ptoOutputLeft"  ptoName="LEFT_PTO"/>
        <output attacherJointIndices="1" outputNode="ptoOutputRight" ptoName="RIGHT_PTO"/>
    </powerTakeOffs>
	
    <suspensions>
        <suspension node="banco"             weight="150" minTranslation="0 -0.15 0.0" maxTranslation="0 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90"  minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>
	
    <enterable>
        <exitPoint node="6"/>
        <enterReferenceNode node="0>"/>
        <characterNode node="0>2|2|8|1|0" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="0>2|0|0"/>
            <target ikChain="leftFoot" targetNode="0>2|0|1"/>
            <target ikChain="leftArm" targetNode="0>7|0|0"/>
			<target ikChain="rightArm" targetNode="0>7|0|1"/>
        </characterNode>
		
		<characterTargetNodeModifier node="0>2|0|0" transitionTime="0.1" >
            <state node="playerRightFootTargetBrake" referenceNode="freio" />
        </characterTargetNodeModifier>
		
        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="9" transMax="40" translation="0 0 11" rotation="-30 180 0" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotation="-25 180 0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>
    <enterAnimation name="enterAnimation"/>
    </enterable>
	
    <motorized>
	    <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="154"  fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
				<consumer fillUnitIndex="3" usage="50" fillType="air" permanentConsumption="false" refillLitersPerSecond="350" refillCapacityPercentage="0.5" /> <!-- usage per second at full brake power -->
            </consumerConfiguration>
        </consumerConfigurations>
		
        <motorConfigurations>
            <motorConfiguration name="TC 57" hp="185" price="0">
                <motor torqueScale="1.09" minRpm="750" maxRpm="2310" maxForwardSpeed="29.4" maxBackwardSpeed="10" brakeForce="6" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.002">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="28" maxForwardGearRatio="150" minBackwardGearRatio="40" maxBackwardGearRatio="150"/>
            </motorConfiguration>
        </motorConfigurations>
		
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.45" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.60" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.25" differentialIndex1="2" differentialIndex2="1"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		
		<exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.2" maxRpmColor="0.01 0.01 0.01 5" minRpmScale="0.05" maxRpmScale="0.5" xzRotationsOffset="0 0" xzRotationsForward="-250 0" xzRotationsBackward="50 0" xzRotationsLeft="0 100" xzRotationsRight="0 -100" />
        </exhaustEffects>
		
		<animationNodes>
            <animationNode node="0>2|4" rotSpeed="300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="0>2|3|35" rotSpeed="2300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="0>2|3|36" rotSpeed="2300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="0>2|3|37" rotSpeed="2300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="0>2|3|56" rotSpeed="2300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="0>2|3|56" rotSpeed="2300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="4" />
        </animationNodes>
		
		<dashboards>
            <dashboard displayType="ANIMATION" valueType="rpm"              animName="rpmDisplay"  minValueAnim="500" maxValueAnim="4000" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="tempDisplay"  minValueAnim="0" maxValueAnim="120" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER"   valueType="motorTemperatureWarning" node="0>2|1|3|9"  emitColor="RED" intensity="5" warningThresholdMin="90" groups="MOTOR_ACTIVE"/>
        </dashboards>
		
        <motorStartDuration>1500</motorStartDuration>
        <sounds externalSoundFile="sounds/sounds.xml" />
    </motorized>
	
    <drivable>
	    <sounds>
            <waterSplash template="WATER_SPLASH_01" linkNode="0>" />
        </sounds>
        <steeringWheel node="0>7|0" indoorRotation="360" outdoorRotation="30"/>
		<dashboards>
            <dashboard displayType="ROT"     valueType="decelerationAxis" node="freio" minRot="0 0 0" maxRot="20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>
	
	<dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>

        <default>
            <dashboard displayType="EMITTER" node="0>2|1|3|5" idleValue="0" intensity="5" groups="MOTOR_ACTIVE" />
        </default>
    </dashboard>
	
    <cylindered>
        <movingTools>
            <movingTool node="CanoDescarga" playSound="true"/>

			<movingTool node="Garganta">
                <dependentPart node="pistao1"/>
            </movingTool>
			
			<movingTool node="axisBackRight">
                <dependentPart node="pistao2"/>
            </movingTool>
			
			<movingTool node="axisBackLeft">
                <dependentPart node="Barra"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="pistao1" referencePoint="fix1" referenceFrame="fix1">
                <translatingPart node="Cilindro1"/>
            </movingPart>
			
			<movingPart node="pistao2" referencePoint="fix2" referenceFrame="fix2" isActiveDirty="true" >
                <translatingPart node="Cilindro2" />
            </movingPart>
			
			<movingPart node="Barra" referencePoint="Fix_barra" referenceFrame="Fix_barra" isActiveDirty="true"/>
        </movingParts>
		
       <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </cylindered>
	
	<animations> 
        <animation name="foldPipe">
            <part node="CanoDescarga"   startTime="0" endTime="5" startRot="0 -14.5 131" endRot="-103 -15 138.3" />
        </animation>
		<animation name="toggleChopper">
		</animation>
		<animation name="enterAnimation">
            <part node="escada"  startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 160" />
        </animation>
		<animation name="rpmDisplay">
            <part node="0>2|1|3|10|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -190"/>
        </animation>
        <animation name="fuelDisplay">
            <part node="0>2|1|3|11|0" startTime="0" endTime="1" startRot="0 0 19" endRot="0 0 -65"/>
        </animation>
        <animation name="tempDisplay">
            <part node="0>2|1|3|12|0" startTime="0" endTime="1" startRot="0 0 19" endRot="0 0 -65"/>
        </animation>
        <animation name="airDisplay">
            <part node="0>2|1|3|13|0" startTime="0" endTime="1" startRot="0 0 19" endRot="0 0 -65" />
        </animation>
	</animations>
	
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="combine" capacity="6500" >
                        <exactFillRootNode node="exactFillRootNode"/>
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                    </fillUnit>
					<fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="150" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
					<fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="4000" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="airDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxAllowedHeapAngle="50" maxDelta="2" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadNode" width="0.4" length="0.4"/>
            </unloadInfo>
        </unloadInfos>
        <loadInfos>
            <loadInfo>
                <node node="fillVolumeLoadNode" width="0.4" length="0.4"/>
            </loadInfo>
        </loadInfos>
        <dischargeInfos>
            <dischargeInfo>
                <node node="dischargeNode" width="0.4" length="0.4"/>
            </dischargeInfo>
        </dischargeInfos>
    </fillVolume>
	
    <dischargeable>
        <dischargeNode node="raycastNode" emptySpeed="295" fillUnitIndex="1" maxDistance="8">
            <info width="0.4" length="0.4" useRaycastHitPosition="true"/>
			
            <effects>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" materialTypeId="1" maxBending="1" positionUpdateNodes="smoke2" delay="0" extraDistance="0.1"/>
                <effectNode effectNode="smoke2" materialType="smoke" materialTypeId="1" alignToWorldY="true" delay="0.1"/>
            </effects>
        </dischargeNode>
    </dischargeable>
	
    <pipe unloadInfoIndex="1" foldMinState="1" foldMaxState="1" >
        <animation name="foldPipe" speedScale="1" />
		<dischargeNode index="1" />
        <states num="2" unloading="2"/>
		<unloadingTriggers>
            <unloadingTrigger node="unloadingTrigger"/>
        </unloadingTriggers>
    </pipe>
	
	<turnOnVehicle turnOffIfNotAllowed="true" />
	
	<workAreas>
        <workArea type="combineSwath" functionName="processCombineSwathArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="workArea1Start" widthNode="workArea1Width" heightNode="workArea1Height" />
        </workArea>
        <workArea type="combineChopper" functionName="processCombineChopperArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="workArea2Start" widthNode="workArea2Width" heightNode="workArea2Height" />
        </workArea>
    </workAreas>
	
    <combine fillUnitIndex="1" allowThreshingDuringRain="false">
        <swath available="true" workAreaIndex="1" />
        <chopper available="true" workAreaIndex="2" animName="toggleChopper" animSpeedScale="1"/>
        <processing toggleTime="4.0" />
		
		<chopperEffect>
            <effectNode effectNode="effectChopperCenter" materialType="chopper" materialTypeId="1" delay="0"/>

            <effectNode effectNode="effectParticleChopperSmoke" effectClass="ParticleEffect" particleType="smoke"/>
            <effectNode effectNode="effectParticleChopperStraw" effectClass="ParticleEffect" particleType="chopper" worldSpace="false"/>
            <effectNode effectNode="effectParticleChaffer" effectClass="ParticleEffect" particleType="chopper" />
        </chopperEffect>
        <strawEffect>
            <effectNode effectNode="effectStrawCenter" materialType="straw" materialTypeId="1" delay="0"/>

            <effectNode effectNode="effectParticleStrawSmoke" effectClass="ParticleEffect" particleType="smoke"/>
            <effectNode effectNode="effectParticleStraw" effectClass="ParticleEffect" particleType="chopper" worldSpace="false"/>
            <effectNode effectNode="effectParticleChaffer" effectClass="ParticleEffect" particleType="chopper" />
        </strawEffect>
		
        <fillEffect>
            <effectNode effectNode="grain1" materialType="unloading" materialTypeId="3" delay="0"/>
            <effectNode effectNode="smoke1" materialType="smoke" materialTypeId="1" delay="0.1"/>
        </fillEffect>
		
        <animationNodes>
		    <animationNode node="0>2|2|2" rotSpeed="1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="0>2|2|3" rotSpeed="1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
			<animationNode node="0>2|2|4" rotSpeed="1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
			<animationNode node="0>2|2|5" rotSpeed="2300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
			<animationNode node="0>8|1|7|2"         rotSpeed="25"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
			<animationNode node="0>8|1|7|3"         rotSpeed="25"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
			<animationNode node="0>8|1|7|4"         rotSpeed="25"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
			<animationNode node="Correia1"         rotSpeed="25"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
			<animationNode node="Correia2"         rotSpeed="25"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
			<animationNode node="Correia3"         rotSpeed="25"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
			<animationNode node="Correia4"         rotSpeed="25"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
		
        <sounds>
            <start template="HARVESTER_TOOL_START" linkNode="0>"/>
            <work template="HARVESTER_TOOL_WORK" linkNode="0>"/>
            <stop template="HARVESTER_TOOL_STOP" linkNode="0>"/>
        </sounds>
    </combine>
	
	
	
	<wearable wearDuration="800" workMultiplier="2" fieldMultiplier="2"/>
    <washable dirtDuration="300" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
	
     <honk>
        <sound template="HONK_JD_HARVESTER" linkNode="0>" />
    </honk>
	
    <ai>
        <collisionTrigger node="trafficTrigger"/>
    </ai>
	
	<foliageBending>
        <bendingNode minX="-1.7" maxX="1.7" minZ="-2.7" maxZ="2.9" yOffset="0.55" />
        <bendingNode minX="-1" maxX="1" minZ="-4.7" maxZ="-2.7" yOffset="0.9" />
        <bendingNode minX="-1" maxX="1" minZ="2.9" maxZ="4.2" yOffset="0.4" />
    </foliageBending>
	
	<lights>
	    <defaultLights>
            <defaultLight shaderNode="workLightStatic1"  lightTypes="1" />
			<defaultLight shaderNode="workLightStatic2"  lightTypes="2" />
			<defaultLight shaderNode="workLightStatic3"  lightTypes="2" />
			<defaultLight shaderNode="workLightStatic4"  lightTypes="2" />
			<defaultLight shaderNode="workLightStatic5"  lightTypes="2" />
			<defaultLight shaderNode="workLightStatic6"  lightTypes="2" />
			<defaultLight shaderNode="workLightStatic7"  lightTypes="2" />
			<defaultLight shaderNode="workLightStatic8"  lightTypes="1" />
			<defaultLight shaderNode="workLightStatic11" lightTypes="1" />
			<defaultLight shaderNode="workLightStatic12" lightTypes="1" />
			<defaultLight shaderNode="workLightStatic13" lightTypes="2" />
			<defaultLight shaderNode="workLightStatic14" lightTypes="2" />
			<defaultLight shaderNode="workLightStatic15" lightTypes="2" />
			<defaultLight shaderNode="workLightStatic16" lightTypes="2" />
			<defaultLight shaderNode="workLightStatic18" lightTypes="0" />
			<defaultLight shaderNode="workLightStatic19" lightTypes="0" />
			<defaultLight shaderNode="workLightStatic20" lightTypes="1" />
			<defaultLight shaderNode="workLightStatic21" lightTypes="1" />
			<defaultLight shaderNode="decalpx" lightTypes="0" />
			<defaultLight shaderNode="decalp" lightTypes="0" />
			<defaultLight shaderNode="decalbotao" lightTypes="0" />
			<defaultLight shaderNode="defaultStatic1" lightTypes="0" />
			<defaultLight shaderNode="defaultStatic2" lightTypes="0" />
			<defaultLight shaderNode="defaultStatic3" lightTypes="0" />
			<defaultLight shaderNode="defaultStatic3" lightTypes="0" />
			<defaultLight shaderNode="defaultStaticGlass1" lightTypes="0" />
			<defaultLight shaderNode="defaultStaticGlass2" lightTypes="0" />
			<defaultLight shaderNode="defaultStaticGlass3" lightTypes="0" />
			<defaultLight shaderNode="defaultStaticGlass4" lightTypes="0" />
			<defaultLight shaderNode="0>2|1|3|0" lightTypes="0" intensity="5" />
		</defaultLights>
		
		<realLights>
            <low>
			    <light node="frontLightLow"      lightTypes="0" />
                <light node="highBeamHigh"       lightTypes="1" />
				<light node="workLightFrontHigh" lightTypes="2" />
				<light node="frontLightTop01"    lightTypes="2" />
				<light node="backLightsHigh" lightTypes="0"/>
                <brakeLight node="backLightsHigh"/>
			</low>
			<high>
			    <light node="frontLightLow"      lightTypes="0" />	
				<light node="highBeamHigh"       lightTypes="1" />
                <light node="workLightFrontHigh" lightTypes="2" />
                <light node="frontLightTop01"    lightTypes="2" />
                <light node="backLightsHigh" lightTypes="0"/>
                <brakeLight node="backLightsHigh"/>		
			</high>
        </realLights>
		
	    <turnLights>
            <turnLightLeft  shaderNode="turnLightStatic2" />
            <turnLightLeft  shaderNode="turnLightStatic3" />
            <turnLightLeft  shaderNode="turnLightStatic8" />
			<turnLightLeft  shaderNode="glassStatic1" />
			<turnLightLeft  shaderNode="glassStatic2" />
			<turnLightLeft  shaderNode="0>2|1|3|6" intensity="5" />
		    <turnLightRight shaderNode="0>2|1|3|6" intensity="5" />
            <turnLightRight shaderNode="turnLightStatic5" />
            <turnLightRight shaderNode="turnLightStatic6" />
            <turnLightRight shaderNode="turnLightStatic7" />
            <turnLightRight shaderNode="glassStatic5" />
            <turnLightRight shaderNode="glassStatic6" />
			
		</turnLights>
		
		<brakeLights>
            <brakeLight shaderNode="backLightsHigh1"/>
            <brakeLight shaderNode="backLightsHigh2"/>
        </brakeLights>
		<states>
            <state lightTypes="0" />
			<state lightTypes="0 1" />
			<state lightTypes="0 1 2" />
			<state lightTypes="0 1 2 3" />
        </states>
		
		<sounds>
            <switchLight template="SWITCH_01" linkNode="0>"/>
            <turnLight template="SWITCH_TURNLIGHT" linkNode="0>"/>
        </sounds>
	</lights>
	
	<baseMaterial>
		<material name="cinta_mat" baseNode="cinta">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="chassi_mat" baseNode="0>2|1|14">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="chassi1_mat" baseNode="0>2|1|15">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="Chassi2_mat" baseNode="0>2|1|16">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="Plataforma_mat" baseNode="0>2|1|6">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="toldo_mat" baseNode="toldo">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="apoiocano_mat" baseNode="apoiocano">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="escada_mat" baseNode="escada">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="garganta1_mat" baseNode="0>8|1|3">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="cano_mat" baseNode="cano">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="chapa_mat" baseNode="chapa">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="picador1_mat" baseNode="0>2|1|7">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="Ventilador_mat" baseNode="0>2|4|0">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="polia1_mat" baseNode="0>2|2|2">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="rolete_mat" baseNode="0>8|1|6">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="pistao1_mat" baseNode="pistao1">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="Cilindro1_mat" baseNode="Cilindro1">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="pistao2_mat" baseNode="pistao2">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="Cilindro2_mat" baseNode="Cilindro2">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="motor_mat" baseNode="0>2|1|13">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="suporteE_mat" baseNode="0>2|1|18">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
		<material name="suporteD_mat" baseNode="0>2|1|17">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
    </baseMaterial>
	
	<i3dMappings>
	    <i3dMapping id="baixocab" node="0>2|3|8"/>
	    <i3dMapping id="cinta" node="0>2|3|10"/>
	    <i3dMapping id="toldo" node="0>2|1|1"/>
	    <i3dMapping id="apoiocano" node="0>2|1|5"/>
	    <i3dMapping id="escada" node="0>2|2|6"/>
	    <i3dMapping id="cano" node="0>9|6"/>
	    <i3dMapping id="freio" node="0>2|2|7"/>
	    <i3dMapping id="chapa" node="0>2|2|0"/>
	    <i3dMapping id="playerRightFootTargetBrake" node="0>2|2|7|0"/>

	    <i3dMapping id="wheelFrontLeft" node="0>0|0"/>
        <i3dMapping id="wheelFrontRight" node="0>1|0"/>
		<i3dMapping id="axisBackLeft" node="1>0"/>
		<i3dMapping id="axisBackRight" node="1>1"/>
		<i3dMapping id="wheelLeftBack" node="1>0|0"/>
        <i3dMapping id="wheelRightBack" node="1>1|0"/>
		
		<i3dMapping id="trailerAttacherJoint" node="0>2|5"/>
		<i3dMapping id="banco" node="0>2|2|8"/>
		<i3dMapping id="pistao1" node="0>2|3"/>
		<i3dMapping id="Cilindro1" node="0>2|3|0"/>
		<i3dMapping id="fix1" node="0>8|1|8"/>
		
		<i3dMapping id="Correia1" node="0>2|2|11" />
		<i3dMapping id="Correia2" node="0>2|2|12" />
		<i3dMapping id="Correia3" node="0>2|2|13" />
		<i3dMapping id="Correia4" node="0>2|2|14" />
		
		<i3dMapping id="pistao2" node="1>3"/>
		<i3dMapping id="Cilindro2" node="1>3|0"/>
		<i3dMapping id="fix2" node="1>1|3"/>
		<i3dMapping id="Barra" node="1>1|2"/>
		<i3dMapping id="Fix_barra" node="1>0|2"/>
		
		<i3dMapping id="effectParticleChopperSmoke" node="0>3|1|0" />
        <i3dMapping id="effectParticleStrawSmoke" node="0>3|1|1" />
        <i3dMapping id="effectChopperCenter" node="0>3|1|2" />
        <i3dMapping id="effectStrawCenter" node="0>3|1|3" />
        <i3dMapping id="effectParticleStraw" node="0>3|1|4" />
        <i3dMapping id="effectParticleChopperStraw" node="0>3|1|5" />
        <i3dMapping id="effectParticleChaffer" node="0>3|1|6" />
		<i3dMapping id="exhaustParticle" node="0>3|0" />
		
        <i3dMapping id="outdoorCameraTarget" node="0>4|0" />
        <i3dMapping id="outdoorCamera1" node="0>4|0|0" />
        <i3dMapping id="indoorCamera1" node="0>2|2|8|0" />
        <i3dMapping id="cameraRaycastNode1" node="0>4|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>4|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>4|4" />
		
		<i3dMapping id="attacherJointRot" node="0>8|0" />
		<i3dMapping id="attacherJoint_plataforma" node="0>8|0|0" />
		<i3dMapping id="Garganta" node="0>8|1" />
		<i3dMapping id="referencePoint" node="0>8|1|0" />
		<i3dMapping id="ptoOutputLeft" node="0>8|1|2" />
		<i3dMapping id="ptoOutputRight" node="0>8|1|4" />
		
		<i3dMapping id="CanoDescarga" node="0>9" />
		<i3dMapping id="raycastNode" node="0>9|0" />
		<i3dMapping id="pipeEffect" node="0>9|0|0" />
		<i3dMapping id="smoke2" node="0>9|0|1" />
		
		<i3dMapping id="fillVolume" node="0>10|0" />
		<i3dMapping id="exactFillRootNode" node="0>10|3"/>
		<i3dMapping id="dischargeNode" node="0>9|1"/>
		<i3dMapping id="fillVolumeLoadNode" node="0>10|2"/>
		<i3dMapping id="fillVolumeUnloadNode" node="0>10|1"/>
		
		<i3dMapping id="turnLightStatic2" node="0>11|0|0|2" />
		<i3dMapping id="turnLightStatic3" node="0>11|0|1|2" />
		
		<i3dMapping id="turnLightStatic5" node="0>11|0|3|2" />
		<i3dMapping id="turnLightStatic6" node="0>11|0|2|2" />
		<i3dMapping id="glassStatic1" node="0>11|0|0|3" />
		<i3dMapping id="glassStatic2" node="0>11|0|1|3" />
		
		<i3dMapping id="turnLightStatic7" node="0>11|1|10|2" />
		<i3dMapping id="turnLightStatic8" node="0>11|1|11|2" />
		<i3dMapping id="backLightsHigh" node="0>11|2|4" />
		<i3dMapping id="backLightsHigh1" node="0>11|1|10|1" />
		<i3dMapping id="backLightsHigh2" node="0>11|1|11|1" />
		
		<i3dMapping id="glassStatic5" node="0>11|0|2|2" />
		<i3dMapping id="glassStatic6" node="0>11|0|2|3" />
		
		<i3dMapping id="workLightStatic1" node="0>11|1|0" />
		<i3dMapping id="workLightStatic2" node="0>11|1|1|0" />
		<i3dMapping id="workLightStatic3" node="0>11|1|2|0" />
		<i3dMapping id="workLightStatic4" node="0>11|1|3|0" />
		<i3dMapping id="workLightStatic5" node="0>11|1|4|0" />
		<i3dMapping id="workLightStatic6" node="0>11|1|5|0" />
		<i3dMapping id="workLightStatic7" node="0>11|1|6|0" />
		<i3dMapping id="workLightStatic8" node="0>11|1|7" />
		<i3dMapping id="workLightStatic18" node="0>11|1|10|0" />
		<i3dMapping id="workLightStatic19" node="0>11|1|11|0" />
		<i3dMapping id="workLightStatic20" node="0>11|1|8|0" />
		<i3dMapping id="workLightStatic21" node="0>11|1|9|0" />
		
		
		<i3dMapping id="frontLightLow" node="0>11|2|0" />
		<i3dMapping id="highBeamHigh" node="0>11|2|1" />
		<i3dMapping id="workLightFrontHigh" node="0>11|2|2" />
		<i3dMapping id="frontLightTop01" node="0>11|2|3" />
		<i3dMapping id="pipeLightLow" node="0>9|2|1" />
		<i3dMapping id="decalpx" node="0>2|3|6|0" />
		<i3dMapping id="decalbotao" node="0>2|3|39" />
		<i3dMapping id="decalp" node="0>2|3|31" />
		<i3dMapping id="defaultStatic1" node="0>11|0|0|0" />
		<i3dMapping id="defaultStatic2" node="0>11|0|1|0" />
		<i3dMapping id="defaultStatic3" node="0>11|0|2|0" />
		<i3dMapping id="defaultStatic4" node="0>11|0|3|0" />
		<i3dMapping id="defaultStaticGlass1" node="0>11|0|0|1" />
		<i3dMapping id="defaultStaticGlass2" node="0>11|0|1|1" />
		<i3dMapping id="defaultStaticGlass3" node="0>11|0|2|1" />
		<i3dMapping id="defaultStaticGlass4" node="0>11|0|3|1" />
				
		<i3dMapping id="workArea1Start" node="0>12|0"/>
		<i3dMapping id="workArea1Width" node="0>12|1"/>
        <i3dMapping id="workArea1Height" node="0>12|2"/>
		<i3dMapping id="workArea2Start" node="0>12|3"/>
		<i3dMapping id="workArea2Width" node="0>12|4"/>
        <i3dMapping id="workArea2Height" node="0>12|5"/>
		
		<i3dMapping id="trafficTrigger" node="0>14"/>
		<i3dMapping id="unloadingTrigger" node="0>15"/>
		
		<i3dMapping id="grain1" node="0>16|0"/>
		<i3dMapping id="smoke1" node="0>16|1"/>
		
		<i3dMapping id="joint" node="0>13"/>
	</i3dMappings>
    
</vehicle>