<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="exhaustParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.2.0"/>
    </Asset>
    <Files>
        <File fileId="1" filename="fx_smoke6x6_01_diffuse.dds"/>
        <File fileId="2" filename="fx_smoke6x6_01_normal.dds"/>
        <File fileId="3" filename="$data/shaders/psSubUVShader.xml"/>
    </Files>
    <Materials>
        <Material name="fx_smoke01_mat" materialId="5" alphaBlending="true" customShaderId="3" customShaderVariation="SUBUV_BY_LIFE_VELOCITY_ALIGNED">
            <Texture fileId="1"/>
            <Normalmap fileId="2"/>
            <CustomParameter name="psPlayScale" value="1 2 0 1"/>
            <CustomParameter name="psColor" value="1 1 1 1"/>
        </Material>
        <Material name="lambert1" materialId="4" diffuseColor="0.458824 0.458824 0.458824 1"/>
    </Materials>
    <Shapes externalShapesFile="exhaust.i3d.shapes"/>
    <Dynamics>
        <ParticleSystem name="smokeEmitter" dynamicId="1" type="sprite" rate="0.05" lifespan="1500" maxCount="800" speed="0.004" speedRandom="0.001" tangentSpeed="0.15" normalSpeed="1" emitterShapeVelocityScale="0.85" damping="0.763441" spriteScaleX="0.4" spriteScaleY="0.4" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.2" blendInFactor="0.5" blendOutFactor="0.5" randomInitRotation="true" deltaRotateMin="-0.000698135" deltaRotateMax="0.000698135" textureAtlasSizeX="6" textureAtlasSizeY="6">
            <Gravity force="0 0 0"/>
        </ParticleSystem>
    </Dynamics>
    <Scene>
        <Dynamic dynamicId="1" emitterShapeNodeId="12" name="smokeEmitter" clipDistance="200" nodeId="11" materialIds="5" distanceBlending="false">
            <Shape shapeId="2" name="emitShape" nodeId="12" materialIds="4" nonRenderable="true"/>
        </Dynamic>
    </Scene>
</i3D>
