<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="Chevy3500HDDRW">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>            
			<en>2020 Chevy 3500HD Diesel</en>
        </name>
        <specs>
            <power>200</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>store_chevy.dds</image>
        <price>59585</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CHEVY</brand>
        <category>cars</category>
        <vertexBufferMemoryUsage>1487412</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>360324</indexBufferMemoryUsage>
        <textureMemoryUsage>14330864</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>Chevy3500HDDRW.i3d</filename>
		<sounds filename="sounds/Cummins.xml"/>

        <size width="2.8" length="5" />
        <components count="1">
			<component centerOfMass="0 0.511 0.269" solverIterationCount="10" mass="4165" />
        </components>
	<schemaOverlay attacherJointPosition="0 0" name="truck" />
	<mapHotspot type="TRUCK"/>
	<speedLimit value="74"/>
    </base>
	

	
	<wheels>	
		<wheelConfigurations>
				<wheelConfiguration name="SRW" price="500">
				<wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="1.46" repr="0>7|0" driveNode="0>7|0|0" radius="0.451" width="0.2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.10" spring="25" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="1.29" repr="0>7|1" driveNode="0>7|1|0" radius="0.451" width="0.2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.10" spring="25" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="1.05" repr="0>7|2" radius="0.451" width="0.2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.4" spring="45" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>7|3" radius="0.451" width="0.2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.4" spring="45" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>		
					<!-- SRW BED -->
					<objectChange node="0>8|1" visibilityActive="true"  />
					<!-- SRW Wheels -->
					<objectChange node="0>7" visibilityActive="true"  />
					<!-- Fender liner -->
					<objectChange node="0>5|16" visibilityActive="true"  />
            </wheelConfiguration>
			
            <wheelConfiguration name="DRW" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="1.46" repr="0>4|0" driveNode="0>4|0|0" radius="0.451" width="0.2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.10" spring="25" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="1.29" repr="0>4|1" driveNode="0>4|1|0" radius="0.451" width="0.2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.10" spring="25" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="1.05" repr="0>4|2" radius="0.451" width="0.2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.4" spring="45" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>4|3" radius="0.451" width="0.2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.4" spring="45" damper="3" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>	
					<!-- SRW BED -->
					<objectChange node="0>8|0" visibilityActive="true"  />
					<!-- SRW Wheels -->
					<objectChange node="0>4" visibilityActive="true"  />
					<!-- Fender liner -->
					<objectChange node="0>5|1" visibilityActive="true"  />
					<!-- Fender Flares -->
					<objectChange node="0>5|5" visibilityActive="true"  />
            </wheelConfiguration>
		</wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="42" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

      
	<lightExtension>
		<strobeLights>
			<!-- Strobes on Cab -->
			<strobeLight lightShaderNode="0>1|26|12" shaderIntensity="40" sequence="30" />   
			<strobeLight lightShaderNode="0>1|26|13" shaderIntensity="40"  sequence="30"  /> 
			<strobeLight lightShaderNode="0>1|26|10" shaderIntensity="40" sequence="30" />   
			<strobeLight lightShaderNode="0>1|26|11" shaderIntensity="40"  sequence="30"  /> 
			<!-- Tail Light Strobes -->
			<strobeLight lightShaderNode="0>2|5|0" shaderIntensity="40" sequence="30" />   
			<strobeLight lightShaderNode="0>2|5|1" shaderIntensity="40"  sequence="30"  /> 
			<!-- Light Bar -->
			<strobeLight lightShaderNode="0>3|3|0|2" realLightNode="0>3|3|1|0" shaderIntensity="50" invert="true" />  
			<strobeLight lightShaderNode="0>3|3|0|3" realLightNode="0>3|3|1|1" shaderIntensity="50" invert="true" />   
			<strobeLight lightShaderNode="0>3|3|0|4" realLightNode="0>3|3|1|2" shaderIntensity="50" />  
			<strobeLight lightShaderNode="0>3|3|0|5" realLightNode="0>3|3|1|3" shaderIntensity="50" />
			<strobeLight lightShaderNode="0>3|3|0|6" realLightNode="0>3|3|1|4" shaderIntensity="50" />   
			<strobeLight lightShaderNode="0>3|3|0|7" realLightNode="0>3|3|1|5" shaderIntensity="50" />   
			<strobeLight lightShaderNode="0>3|3|0|8" realLightNode="0>3|3|1|6" shaderIntensity="50" />  
			<strobeLight lightShaderNode="0>3|3|0|9" realLightNode="0>3|3|1|7" shaderIntensity="50" />  
			<!-- Back Rack Strobe Lights -->
			<strobeLight lightShaderNode="0>3|8|1|1|0|0"  shaderIntensity="80 " sequence="20 20 20 20 50" />   
			<strobeLight lightShaderNode="0>3|8|1|1|0|1"  shaderIntensity="80"  sequence="20 20 20 20 50" /> 
			<strobeLight lightShaderNode="0>3|8|1|1|0|2"  shaderIntensity="80 " sequence="20 20 20 20 50" invert="true"/>   
			<strobeLight lightShaderNode="0>3|8|1|1|0|3"  shaderIntensity="80"  sequence="20 20 20 20 50" invert="true" /> 
			
			<strobeLight lightShaderNode="0>3|8|1|1|1|0"  shaderIntensity="80 " sequence="20 20 20 20 50" />   
			<strobeLight lightShaderNode="0>3|8|1|1|1|1"  shaderIntensity="80"  sequence="20 20 20 20 50" /> 
			<strobeLight lightShaderNode="0>3|8|1|1|1|2"  shaderIntensity="80 " sequence="20 20 20 20 50" invert="true"/>   
			<strobeLight lightShaderNode="0>3|8|1|1|1|3"  shaderIntensity="80"  sequence="20 20 20 20 50" invert="true" /> 
			
			<!-- Front Grille Strobes -->
			<strobeLight lightShaderNode="0>3|9|0|0" realLightNode="0>3|9|0|1" shaderIntensity="90" sequence="30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210" invert="true"/>
            <strobeLight lightShaderNode="0>3|9|1|0" realLightNode="0>3|9|1|1" shaderIntensity="90" sequence="40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220" invert="true"/>
            <strobeLight lightShaderNode="0>3|9|2|0" realLightNode="0>3|9|2|1" shaderIntensity="90" sequence="30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210" invert="true"/>
            <strobeLight lightShaderNode="0>3|9|3|0" realLightNode="0>3|9|3|1" shaderIntensity="90" sequence="40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220" invert="true"/>
			<!-- Rear Bumper Strobes -->
            <strobeLight lightShaderNode="0>3|10|0|0" realLightNode="0>3|10|0|1" shaderIntensity="90" sequence="30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210 30 50 70 90 110 130 150 170 190 210" invert="true"/>
            <strobeLight lightShaderNode="0>3|10|1|0" realLightNode="0>3|10|1|1" shaderIntensity="90" sequence="40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220 40 60 80 100 120 140 160 180 200 220" invert="true"/>
		</strobeLights>		
	</lightExtension>
	
    <lights>
		<sharedLight linkNode="0>3|7|0"     filename="lights/rearLightCircleLEDRed01.xml" lightTypes="0" />
		<sharedLight linkNode="0>3|7|1"     filename="lights/rearLightCircleLEDRed01.xml" lightTypes="0" />
		<sharedLight linkNode="0>3|7|2"     filename="lights/rearLightCircleLEDRed01.xml" lightTypes="0" />
		<sharedLight linkNode="0>3|7|3"     filename="lights/rearLightCircleLEDRed01.xml" lightTypes="0" />
		<sharedLight linkNode="0>3|7|4"     filename="lights/rearLightCircleLEDRed01.xml" lightTypes="0" />
		<sharedLight linkNode="0>3|7|5"     filename="lights/rearLightCircleLEDRed01.xml" lightTypes="0" />
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
			<state lightTypes="0 1 2" />
			<state lightTypes="0 1 2 3" />
			
        </states>
		
		<realLights>
            <low>
				<light node="frontLightLow" lightTypes="1" />
				<light node="highBeamLow" lightTypes="2" />
				<light node="backLightsHigh" lightTypes="0" />
				<brakeLight node="brakeLightsHigh" />
				<!-- Bed Lights -->
				<light node="0>3|4|1|0|1|0|2" lightTypes="3" />
				<light node="0>3|4|1|1|1|0|2" lightTypes="3" />
				<reverseLight node="0>3|4|0|0|1|0|2" />
				<reverseLight node="0>3|4|0|1|1|0|2" />
				<!-- Light Bar -->
				<light node="0>0|1|18|0" lightTypes="3" />
            </low>
            <high>
				<light node="backLightsHigh" lightTypes="0" />
				<!-- <light node="cabLightHigh" lightTypes="0" /> -->
				<light node="frontLightHigh" lightTypes="1" />
				<light node="highBeamHigh" lightTypes="2" />			
                <turnLightLeft node="turnLightLeftFront" />
				<turnLightLeft node="turnLightLeftBack" />
				<turnLightRight node="turnLightRightFront" />
				<turnLightRight node="turnLightRightBack" />	
				<brakeLight node="brakeLightsHigh" />	
				<reverseLight node="reverseLight" />
				<!-- Bed Lights -->
				<light node="0>3|4|1|0|1|0|2" lightTypes="3" />
				<light node="0>3|4|1|1|1|0|2" lightTypes="3" />
				<reverseLight node="0>3|4|0|0|1|0|2" />
				<reverseLight node="0>3|4|0|1|1|0|2" />
				
				<light node="0>0|1|18|0" lightTypes="3" />
				
            </high>
        </realLights>
				
        <defaultLights>
			<!-- Running -->
			<defaultLight shaderNode="0>1|26|5" lightTypes="0"  intensity="10"/>
			<defaultLight shaderNode="0>1|26|4" lightTypes="0" intensity= "10" />
			<defaultLight shaderNode="0>1|8|0" lightTypes="0"  />
			<defaultLight shaderNode="0>1|8|3" lightTypes="0"  intensity="15"/>
			<!-- Low -->
			<defaultLight shaderNode="0>1|26|3" lightTypes="1"  intensity="10" />
			<!-- High -->
			<defaultLight shaderNode="0>1|26|2" lightTypes="2"  intensity="20" />	
			<!-- Tail Lights -->
			<defaultLight shaderNode="0>5|15|1" lightTypes="0" />
			<!-- Dually Fender Lights -->
			<defaultLight shaderNode="0>5|15|4" lightTypes="0" />
			<!-- Cab Light -->
			<defaultLight shaderNode="0>1|33|0|0" lightTypes="0" />
			<!-- Plate Lights -->
			<defaultLight shaderNode="0>5|8|1" lightTypes="0" />
			<!-- Back Rack Lights -->
			<defaultLight shaderNode="0>3|5|6|1" lightTypes="0" />
			<defaultLight shaderNode="0>3|5|4|1" lightTypes="0" />
			<!-- Light Bar -->
			<defaultLight shaderNode="0>3|5|8|0|0|0" lightTypes="3" />
			<defaultLight shaderNode="0>3|7|7|0|0|0" lightTypes="3" />
			<!-- Bed Lights -->
			<defaultLight shaderNode="0>3|4|1|0|1|0|0" lightTypes="3" />
			<defaultLight shaderNode="0>3|4|1|1|1|0|0" lightTypes="3" />
	
			
        </defaultLights>
		
		<brakeLights>
			<!-- Tail Lights -->
			<brakeLight shaderNode="0>5|15|1" />
			<!-- Back Rack Lights -->
			<brakeLight shaderNode="0>3|5|4|0" />
			<brakeLight shaderNode="0>3|5|6|0" />
        </brakeLights>
		
		<reverseLights>
			<!-- Tail Lights -->
			<reverseLight shaderNode="0>5|15|0" />
			<!-- Back Rack Lights -->
			<reverseLight shaderNode="0>3|5|1|0" />
			<reverseLight shaderNode="0>3|5|2|0" />
			<!-- Bed Lights -->
			<reverseLight shaderNode="0>3|4|0|0|1|0|0"/>
			<reverseLight shaderNode="0>3|4|0|1|1|0|0"/>
        </reverseLights>
		
        <turnLights>
			<!-- Front Lights -->
			<turnLightLeft shaderNode="0>1|26|6" intensity="40"/>	
			<turnLightLeft shaderNode="0>1|26|8" intensity="20"/>
			<turnLightRight shaderNode="0>1|26|7" intensity="40"/>
			<turnLightRight shaderNode="0>1|26|9" intensity="20"/>			
			<!-- Tail Lights -->
			<turnLightLeft shaderNode="0>5|15|2" />	
			<turnLightRight shaderNode="0>5|15|3" />
			<!-- Back Rack Lights -->
			<turnLightLeft shaderNode="0>3|5|3|1" intensity="40"/>
			<turnLightRight shaderNode="0>3|5|5|1" intensity="40"/>
        </turnLights>
		
        <sounds>
            <switchLight template="SWITCH_01" />
            <turnLight template="SWITCH_TURNLIGHT" />
        </sounds>
    </lights>
    
    
	<enterable isTabbable="true">
        <enterReferenceNode node="0>" />
        <exitPoint node="exitPoint" />
        <cameras count="2">
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5.75" rotation="-10 180 0">
                <raycastNode node="cameraRaycastNode1" />
                <raycastNode node="cameraRaycastNode2" />
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox" />
        </cameras>
        <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="player_rightFoot" />
            <target ikChain="leftFoot" targetNode="player_leftFoot" />
            <target ikChain="rightArm" targetNode="rightArm" poseId="wideFingers" />
            <target ikChain="leftArm" targetNode="leftArm" poseId="wideFingers" />
        </characterNode>

		<mirrors>
			<mirror node="0>1|30" prio="1" />
			<mirror node="0>1|31" prio="1" />
		</mirrors>
    </enterable>
	
	<attacherJoints comboDuration="2">
        <attacherJointConfigurations>
			<attacherJointConfiguration name="None" price="0">
            </attacherJointConfiguration>

			<attacherJointConfiguration name="Pintle" price="50">
                <attacherJoint node="0>0|11|0|3" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false" />
					<attachSound template="ATTACH_01" linkNode="0>" />
				</attacherJoint>
				<attacherJoint node="0>0|11|0|3" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false" />
					<attachSound template="ATTACH_01" linkNode="0>" />
				</attacherJoint>
				<objectChange node="0>0|11" visibilityActive="true" visibilityInactive="false"  />
            </attacherJointConfiguration>


			<attacherJointConfiguration name="Gooseneck/Salter" price="250">
				<attacherJoint node="0>0|13|3" jointType="semitrailer" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="15 125 15">
                    <schema position="1 0" rotation="0" invertX="false" />
                    <attachSound template="TRUCK_ATTACH_01" linkNode="0>" />
                </attacherJoint>
				<attacherJoint node="0>0|13|3" jointType="semitrailerCar" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="15 125 15">
                    <schema position="1 0" rotation="0" invertX="false" />
                    <attachSound template="TRUCK_ATTACH_01" linkNode="0>" />
                </attacherJoint>
				<objectChange node="0>5|9" visibilityActive="true" visibilityInactive="false"  />
            </attacherJointConfiguration>
			
			<attacherJointConfiguration name="Both" price="50">
                <attacherJoint node="0>0|11|0|3" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false" />
					<attachSound template="ATTACH_01" linkNode="0>" />
				</attacherJoint>
				<attacherJoint node="0>0|11|0|3" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false" />
					<attachSound template="ATTACH_01" linkNode="0>" />
				</attacherJoint>
				<attacherJoint node="0>0|13|3" jointType="semitrailer" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="15 125 15">
                    <schema position="1 0" rotation="0" invertX="false" />
                    <attachSound template="TRUCK_ATTACH_01" linkNode="0>" />
                </attacherJoint>
				<attacherJoint node="0>0|13|3" jointType="semitrailerCar" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="15 125 15">
                    <schema position="1 0" rotation="0" invertX="false" />
                    <attachSound template="TRUCK_ATTACH_01" linkNode="0>" />
                </attacherJoint>
				<objectChange node="0>0|11" visibilityActive="true" visibilityInactive="false"  />
				<objectChange node="0>5|9" visibilityActive="true" visibilityInactive="false"  />
            </attacherJointConfiguration>
        </attacherJointConfigurations>
		
		<!-- Snow Plow Mount -->
		<attacherJoint node="0>3|0|1" jointType="skidSteer"  allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7500 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5" >
            <schema position="1 0.4" rotation="0" invertX="true" />
				<!-- Pockets on mount appear -->
			<objectChange node="0>3|0|0" visibilityActive="true" visibilityInactive="false"  />
			<!-- Turn off truck headlights when plow is attached -->
			<!-- Truck lights -->
			<!-- Truck real Lights turn off-->
			<objectChange node="0>0|0" visibilityActive="false" visibilityInactive="true"  />  
			<!-- Real statics turn off-->
			<objectChange node="0>1|26|2" visibilityActive="false" visibilityInactive="true"  />  
			<objectChange node="0>1|26|3" visibilityActive="false" visibilityInactive="true"  />   
			<!-- Fake statics Turn on -->
			<objectChange node="0>1|34" visibilityActive="true" visibilityInactive="false" />   
        </attacherJoint>
		
				<!-- GMYK Salter -->
		<attacherJoint node="0>5|12|4" jointType="skidSteer" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="15 125 15">
			<schema position="1 0" rotation="0" invertX="false"/>
			<attachSound template="TRUCK_ATTACH_01" linkNode="0>"/>
		</attacherJoint>
				
				
		
        <sounds>
            <attach template="ATTACH_01" linkNode="0>" />
        </sounds>
    </attacherJoints>

	<connectionHoses>
        <target attacherJointIndices="1 2" type="electric" node="electricBack" socket="electric" />
    </connectionHoses>
    
	<drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" />
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60" />

    </drivable>
    
	<fillUnit>
        <fillUnitConfigurations title="Extras">
            <fillUnitConfiguration name="Stock">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="80">
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	<motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="20" fillType="diesel" />
            </consumerConfiguration>
        </consumerConfigurations>
		
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2" />
                    <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4" />
                    <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2" />
                    <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		
        <motorConfigurations>
            <motorConfiguration name="6.6L Duramax Turbo" hp="445" price="0">
                <motor torqueScale="1.087" minRpm="850" maxRpm="3800" maxForwardSpeed="120" maxBackwardSpeed="22" brakeForce="7" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.001">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
				<!-- ALL TRUE FOR GAS OPTION -->
				<!-- Gas Particles -->
				<objectChange node="0>3|1|0|0" visibilityActive="false" /> 
				<!-- Gas Tailpipe -->
				<objectChange node="0>3|1|0" visibilityActive="false" />
				<!-- END GAS OPTION -->
				
				<!-- ALL TRUE FOR DURAMAX OPTION -->
				<!-- Duramax Badges -->
				<!--  Still need to configure -->
				<!-- Diesel Particles -->
				<objectChange node="0>3|1|1|0" visibilityActive="true" /> 
				<!-- Diesel Particles -->
				<objectChange node="0>3|1|1" visibilityActive="true" /> 
				<!-- Diesel Particles -->
				<objectChange node="0>3|1|1|3" visibilityActive="false" /> 
				<!-- END DURAMAX OPTION -->
                <transmission minForwardGearRatio="9.75" maxForwardGearRatio="300" minBackwardGearRatio="32" maxBackwardGearRatio="300" />
            </motorConfiguration>
			<motorConfiguration name="6.6L Delete kit" hp="600" price="0">
                <motor torqueScale="1.465" minRpm="850" maxRpm="3800" maxForwardSpeed="120" maxBackwardSpeed="22" brakeForce="7" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.001">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
				<!-- ALL TRUE FOR GAS OPTION -->
				<!-- Gas Particles -->
				<objectChange node="0>3|1|0|0" visibilityActive="false" /> 
				<!-- Gas Tailpipe -->
				<objectChange node="0>3|1|0" visibilityActive="false" />
				<!-- END GAS OPTION -->
				
				<!-- ALL TRUE FOR DURAMAX OPTION -->
				<!-- Duramax Badges -->
				<!-- Diesel Particles -->
				<objectChange node="0>3|1|1|0" visibilityActive="false" />
				<!-- Diesel Particles -->
				<objectChange node="0>3|1|1|3" visibilityActive="true" /> 
				<!-- Diesel Particles -->
				<objectChange node="0>3|1|1" visibilityActive="true" /> 
				
				<!-- aftermarket exhaust -->
				<objectChange node="0>3|1|1|1" visibilityActive="false" /> 
				<objectChange node="0>3|1|1|4" visibilityActive="true" /> 
				<!-- END DURAMAX OPTION -->
                <transmission minForwardGearRatio="7.04" maxForwardGearRatio="300" minBackwardGearRatio="32" maxBackwardGearRatio="300" />
            </motorConfiguration>
        </motorConfigurations>
		
        <exhaustEffects>
			<exhaustEffect node="0>3|1|1|4|0|0" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.01 0.01 0.01 1.5" maxRpmColor="0 0 0 10" minRpmScale="0.05" maxRpmScale="0.65" xzRotationsOffset="0 0" xzRotationsForward="-180 0" xzRotationsBackward="50 0" xzRotationsLeft="0 100" xzRotationsRight="0 -100" />
			<exhaustEffect node="0>3|1|1|0" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.65" xzRotationsOffset="0 0" xzRotationsForward="-180 0" xzRotationsBackward="50 0" xzRotationsLeft="0 100" xzRotationsRight="0 -100" />
			<exhaustEffect node="0>3|1|0|0" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.65" xzRotationsOffset="0 0" xzRotationsForward="-180 0" xzRotationsBackward="50 0" xzRotationsLeft="0 100" xzRotationsRight="0 -100"/>
        </exhaustEffects>

        <motorStartDuration>7500</motorStartDuration>
		
	
    </motorized>

	<animations>
		<animation name="tailgate">
            <part node="0>5|7" startTime="0" endTime="1" startRot="0 0 0" endRot="90 0 0"/>
			<part node="0>0|16|1|0|1|4" startTime="0" endTime="1" startRot="0 0 0" endRot="-90 0 0"/>
        </animation>
    </animations>
	
	<suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>    
	
	<foldable>
		<foldingConfigurations>
            <foldingConfiguration>
				<foldingParts>
					<foldingPart animationName="tailgate" speedScale="1"/>
				</foldingParts>
			</foldingConfiguration>
        </foldingConfigurations>
	</foldable>
		
    <speedRotatingParts>
        <speedRotatingPart node="0>1|32|0|0" radius="0.1" />
		<speedRotatingPart node="0>1|32|1|0|0" radius="0.1" />
    </speedRotatingParts>
    
	<ai>
        <agent width="2.6" length="7.35" height="3.6" lengthOffset="2.9" frontOffset="5.61" />
        <collisionTrigger node="aiCollisionTrigger" width="3.0" height="3.6"/>
    </ai>

	
	<tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
				<tensionBelts linkNode="0>0|7" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="0>0|16|0">
					<tensionBelt startNode="0>0|7|1" endNode="0>0|7|1|0" offsetLeft="0.2" />
					<tensionBelt startNode="0>0|7|2" endNode="0>0|7|2|0" />
					<tensionBelt startNode="0>0|7|3" endNode="0>0|7|3|0" />
				</tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

	
	<vehicleTypeConfigurations title="Plow Mount">
		<vehicleTypeConfiguration name="No" price="0" vehicleType="Chevy3500HDDRW">
		</vehicleTypeConfiguration>
		<vehicleTypeConfiguration name="Yes" price="0" vehicleType="Chevy3500HDDRW">
			<objectChange node="0>3|0" visibilityActive="true" />
		</vehicleTypeConfiguration>
	</vehicleTypeConfigurations>
	
	<foliageBending>
        <bendingNode minX="-1.15" maxX="1.15" minZ="-2.8" maxZ="2.8" yOffset="0" />
    </foliageBending>
 
	<designConfigurations title="Trim Level">
		<designConfiguration name="WT" price="0">
		</designConfiguration>
		
		<designConfiguration name="LT" price="2000">
			<!-- Bumpers -->
			<objectChange node="0>2|3" visibilityActive="false"/>
			<objectChange node="0>2|4" visibilityActive="true"/>
			<!-- Door Handles -->
			<objectChange node="0>1|3" visibilityActive="false"/>
			<objectChange node="0>2|6" visibilityActive="true"/>
			
		</designConfiguration>	
	</designConfigurations>	
	
	<design2Configurations title = "Tailgate" >
		<design2Configuration name="With Tailgate" price="0"> 
        </design2Configuration>
		
		<design2Configuration name="No Tailgate" price="0"> 
			<objectChange node="0>5|7" visibilityActive="false"/>
			<objectChange node="0>0|16|1|0|1|4|0" compoundChildActive="false" /> 
        </design2Configuration>
    </design2Configurations>
	
	<!-- Strobes config -->
 	<design3Configurations title = "Lightbar">
		<design3Configuration name="No Lightbar" price="0"> 
        </design3Configuration>
		
		<design3Configuration name="Add Lightbar" price="200"> 
			<objectChange node="0>3|3" visibilityActive="true"/>
        </design3Configuration>
    </design3Configurations> 
	
	<design4Configurations title= "Bed Lights" >
		<design4Configuration name="No" price="0">
		</design4Configuration>
		
		<design4Configuration name="On in Reverse" price="50">
			<objectChange node="0>3|4|0" visibilityActive="true"  />
		</design4Configuration>

		<design4Configuration name="Work Lights" price="50">
			<objectChange node="0>3|4|1" visibilityActive="true"  />
		</design4Configuration>
	</design4Configurations>

	<design5Configurations title= "Bed Accessories" >
		<design5Configuration name="None" price="0">
			<!-- Tool box collisions -->
			<objectChange node="0>3|6|3" compoundChildActive="false"/>	
			<objectChange node="0>3|6|4" compoundChildActive="false"/>	
		</design5Configuration>
		
		<design5Configuration name="Back Rack" price="250">
			<objectChange node="0>3|5" visibilityActive="true"  />
			<!-- Tool box collisions -->
			<objectChange node="0>3|6|3" compoundChildActive="false"/>	
			<objectChange node="0>3|6|4" compoundChildActive="false"/>
		</design5Configuration>
		
		<design5Configuration name="+ 52 in Lightbar" price="350">
			<objectChange node="0>3|5" visibilityActive="true"  />
			<objectChange node="0>3|5|8" visibilityActive="true"  />
			<objectChange node="0>0|1|18" visibilityActive="true"  />
			<!-- Tool box collisions -->
			<objectChange node="0>3|6|3" compoundChildActive="false"/>	
			<objectChange node="0>3|6|4" compoundChildActive="false"/>	
		</design5Configuration>		

		<design5Configuration name="Tool Box" price="250">
			<objectChange node="0>3|6" visibilityActive="true"  />
		</design5Configuration>

		<design5Configuration name="Both" price="500">
			<objectChange node="0>3|6" visibilityActive="true"  />
			<objectChange node="0>3|5" visibilityActive="true"  />
		</design5Configuration>

		<design5Configuration name="+ 52 in Lightbar" price="600">
			<objectChange node="0>3|6" visibilityActive="true"  />
			<objectChange node="0>3|5" visibilityActive="true"  />
			<objectChange node="0>3|5|8" visibilityActive="true"  />
			<objectChange node="0>0|1|18" visibilityActive="true"  />
		</design5Configuration>

		<design5Configuration name="Magnum Back Rack" price="250">
			<objectChange node="0>3|7" visibilityActive="true"  />
			<!-- Tool box collisions -->
			<objectChange node="0>3|6|3" compoundChildActive="false"/>	
			<objectChange node="0>3|6|4" compoundChildActive="false"/>
		</design5Configuration>
			
		<design5Configuration name="+ 52 in Lightbar" price="350">
			<objectChange node="0>3|7" visibilityActive="true"  />
			<objectChange node="0>3|7|7" visibilityActive="true"  />
			<objectChange node="0>0|1|18" visibilityActive="true"  />
			<!-- Tool box collisions -->
			<objectChange node="0>3|6|3" compoundChildActive="false"/>	
			<objectChange node="0>3|6|4" compoundChildActive="false"/>	
		</design5Configuration>	
		
		<design5Configuration name="+ Tool Box" price="500">
			<objectChange node="0>3|6" visibilityActive="true"  />
			<objectChange node="0>3|7" visibilityActive="true"  />
		</design5Configuration>
		
		<design5Configuration name="+ 52 in Lightbar" price="350">
			<objectChange node="0>3|7" visibilityActive="true"  />
			<objectChange node="0>3|7|7" visibilityActive="true"  />
			<objectChange node="0>0|1|18" visibilityActive="true"  />
			<objectChange node="0>3|6" visibilityActive="true"  />
	
		</design5Configuration>	
				<design5Configuration name="Back Rack 2" price="250">
			<objectChange node="0>3|8" visibilityActive="true"  />
			<!-- Tool box collisions -->
			<objectChange node="0>3|6|3" compoundChildActive="false"/>	
			<objectChange node="0>3|6|4" compoundChildActive="false"/>
		</design5Configuration>
			
		<design5Configuration name="+ Strobes" price="150">
			<objectChange node="0>3|8|1" visibilityActive="true"  />
			<objectChange node="0>3|8" visibilityActive="true"  />

			<!-- Tool box collisions -->
			<objectChange node="0>3|6|3" compoundChildActive="false"/>	
			<objectChange node="0>3|6|4" compoundChildActive="false"/>	
		</design5Configuration>	
		
		<design5Configuration name="+ Tool Box" price="500">
			<objectChange node="0>3|6" visibilityActive="true"  />
			<objectChange node="0>3|8" visibilityActive="true"  />
		</design5Configuration>
		
		<design5Configuration name="+ Strobes" price="150">
			<objectChange node="0>3|8|1" visibilityActive="true"  />
			<objectChange node="0>3|8" visibilityActive="true"  />
			<objectChange node="0>3|6" visibilityActive="true"  />
		</design5Configuration>	
	</design5Configurations>
	
	<design6Configurations title="Small Strobe Lights">
		<design6Configuration name="No" price="0">
		
		</design6Configuration>

		<design6Configuration name="Front Only" price="100">
			<!-- Grille strobes visible -->
			<objectChange node="0>3|9" visibilityActive="true" />
		</design6Configuration>
		
		<design6Configuration name = "Rear Only" price="100">
			<objectChange node="0>3|10" visibilityActive="true" />
		</design6Configuration>	

		<design6Configuration name = "Both" price="200">
			<objectChange node="0>3|10" visibilityActive="true" />
			<objectChange node="0>3|9" visibilityActive="true" />
		</design6Configuration>	
	</design6Configurations>	
	
	
	<baseMaterial>
		<!-- cab -->
        <material name="PickupBody" baseNode="0>5|7|4">
		  <shaderParameter name="colorMat0" value="SHARED_GREY2" />	
        </material>
		<material name="Silverado3500UDIMNew" baseNode="0>8|0|0">
		  <shaderParameter name="colorMat0" value="SHARED_GREY2" />	
        </material>
		<!-- Door Handles -->
		<material name="DoorHandlesBodyColorUDIM" baseNode="0>2|6">
		  <shaderParameter name="colorMat0" value="SHARED_GREY2" />	
        </material>
			<material name="new_cab" baseNode="0>2|8">
		  <shaderParameter name="colorMat0" value="SHARED_GREY2" />	
        </material>
    </baseMaterial>
    
	<baseMaterialConfigurations price="1000" useDefaultColors="true" defaultColorIndex="0">
		<baseMaterialConfiguration name="Bright White	" color="	0.776 0.815 0.784	" material ="0" />
		<baseMaterialConfiguration name="Stock" color="0 0.02 0.1" material="0" />
		<baseMaterialConfiguration name="New Age" color="0 0.02 0.1" material="0" />
        
		<baseMaterialConfiguration name="New Silver" color="SHARED_GREY2" material="0" />
		<baseMaterialConfiguration name="Scarlet Red" color="CASEIH_RED1" material="0" />
		<baseMaterialConfiguration name="Pearl White" color="STOLL_WHITE2" material="0" />
        <baseMaterialConfiguration name="Gun Metal" color="SHARED_GREY5" material="0" />
		<baseMaterialConfiguration name="Dark Moon" color="0.02 0.02 0.02" material="0" />
		<baseMaterialConfiguration name="Blaze Orange" color="FLIEGL_ORANGE1" material="0" />
		<baseMaterialConfiguration name="Nitro Blue" color="NEWHOLLAND_BLUE1" material="0" />
		<baseMaterialConfiguration name="Deep Blue" color="HATZENBICHLER_DARKBLUE1" material="0" />
		<baseMaterialConfiguration name="Deer Green" color="JOHNDEERE_GREEN1" material="0" />
		<baseMaterialConfiguration name="Deer Yellow" color="JOHNDEERE_YELLOW1" material="0" />
		
		<baseMaterialConfiguration name="Old Silver" color="SHARED_GREY2" material="0" />
		<baseMaterialConfiguration name="Old Red" color="CASEIH_RED1" material="0" />
		<baseMaterialConfiguration name="Old Grey" color="SHARED_GREY5" material="0" />
		<baseMaterialConfiguration name="Old Orange" color="FLIEGL_ORANGE1" material="0" />
		<baseMaterialConfiguration name="Old Blue" color="NEWHOLLAND_BLUE1" material="0" />
		<baseMaterialConfiguration name="Old Dark Blue" color="HATZENBICHLER_DARKBLUE1" material="0" />
		<baseMaterialConfiguration name="Old Deer Green" color="JOHNDEERE_GREEN1" material="0" />
		<baseMaterialConfiguration name="Old Deer Yellow" color="JOHNDEERE_YELLOW1" material="0" />
		<baseMaterialConfiguration name="	Midnight Blue	" color="	0.003 0.004 0.007	" material ="0" />
		<baseMaterialConfiguration name="	New Holland Blue	" color="	0.008 0.074 0.352	" material ="0" />
		<baseMaterialConfiguration name="	Robin Egg Blue	" color="	0.112 0.181 0.238	" material ="0" />
		<baseMaterialConfiguration name="	Case IH Red	" color="	0.195 0.002 0.011	" material ="0" />
		<baseMaterialConfiguration name="	Bright Red	" color="	0.202 0.007 0.013	" material ="0" />
		<baseMaterialConfiguration name="	Utility Orange	" color="	0.831 0.098 0.017	" material ="0" />
		<baseMaterialConfiguration name="	Omaha Orange	" color="	0.807 0.080 0.002	" material ="0" />
		<baseMaterialConfiguration name="	Construction Yellow	" color="	0.617 0.262 0.000	" material ="0" />
		<baseMaterialConfiguration name="	School Bus Yellow	" color="	0.761 0.238 0.000	" material ="0" />
		<baseMaterialConfiguration name="	Detonator Yellow	" color="	0.708 0.301 0.000	" material ="0" />
		<baseMaterialConfiguration name="	Yellow	" color="	0.807 0.407 0.002	" material ="0" />
		<baseMaterialConfiguration name="	National Safety Yellow	" color="	0.578 0.533 0.037	" material ="0" />
		<baseMaterialConfiguration name="	Hills Green	" color="	0.060 0.468 0.032	" material ="0" />
		<baseMaterialConfiguration name="	Bright Green	" color="	0.007 0.120 0.041	" material ="0" />
		<baseMaterialConfiguration name="	Tree Green	" color="	0.002 0.034 0.004	" material ="0" />
		<baseMaterialConfiguration name="	Timberline Green	" color="	0.011 0.030 0.014	" material ="0" />
		<baseMaterialConfiguration name="	Power Tan	" color="	0.323 0.144 0.045	" material ="0" />
		<baseMaterialConfiguration name="	Light Green	" color="	0.150 0.254 0.227	" material ="0" />
		<baseMaterialConfiguration name="	Light Cream	" color="	0.776 0.527 0.231	" material ="0" />
		<baseMaterialConfiguration name="	Diamond Black	" color="	0.003 0.003 0.003	" material ="0" />
		<baseMaterialConfiguration name="	Maximum Steel	" color="	0.012 0.015 0.016	" material ="0" />
		<baseMaterialConfiguration name="	Granite Crystal	" color="	0.068 0.061 0.060	" material ="0" />
		<baseMaterialConfiguration name="	Billet Silver	" color="	0.227 0.235 0.242	" material ="0" />
		<baseMaterialConfiguration name="	Patriot Blue	" color="	0.000 0.007 0.021	" material ="0" />
		<baseMaterialConfiguration name="	Hydro Blue	" color="	0.003 0.070 0.162	" material ="0" />
		<baseMaterialConfiguration name="	Delmonico Red	" color="	0.031 0.000 0.004	" material ="0" />
		<baseMaterialConfiguration name="	Flame Red	" color="	0.150 0.004 0.010	" material ="0" />
		<baseMaterialConfiguration name="	Olive Green	" color="	0.040 0.044 0.028	" material ="0" />
		<baseMaterialConfiguration name="	RV Match Walnut Brown	" color="	0.058 0.047 0.038	" material ="0" />
		
			<material name="DoorHandlesBodyColorUDIM" shaderParameter="colorMat0" />
			<material name="PickupBody" shaderParameter="colorMat0" />
			<material name="Silverado3500UDIMNew" shaderParameter="colorMat0" />
			<material name="new_cab" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>
    
		
	<wearable wearDuration="900" workMultiplier="1" fieldMultiplier="1" />
    <washable dirtDuration="180" washDuration="1" workMultiplier="2" fieldMultiplier="2" />
    
	<i3dMappings>
		<i3dMapping id="F250SD_main_component1" node="0>" />
		<i3dMapping id="ford_vis" node="0>0" />
		<i3dMapping id="wheels" node="0>0|0" />
		<i3dMapping id="axisFrontLeft" node="0>0|0|0" />
		<i3dMapping id="axisFrontRight" node="0>0|0|1" />
		<i3dMapping id="drivenode_RL" node="0>0|0|2" />
		<i3dMapping id="drivenode_RR" node="0>0|0|3" />
		<i3dMapping id="lights" node="0>0|1" />
		<i3dMapping id="frontLightLow" node="0>0|0|0" />
		<i3dMapping id="highBeamLow" node="0>0|0|1" />
		<i3dMapping id="frontLightHigh" node="0>0|0|2" />
		<i3dMapping id="highBeamHigh" node="0>0|0|3" />
		<i3dMapping id="backLightsHigh" node="0>0|1|4" />
		<i3dMapping id="brakeLightsHigh" node="0>0|1|5" />
		<i3dMapping id="reverseLight" node="0>0|1|6" />
		<i3dMapping id="turnLightLeftFront" node="0>0|1|7" />
		<i3dMapping id="turnLightRightFront" node="0>0|1|8" />
		<i3dMapping id="turnLightLeftBack" node="0>0|1|9" />
		<i3dMapping id="turnLightRightBack" node="0>0|1|10" />
		<i3dMapping id="strobe_orange" node="0>0|1|15" />
		<i3dMapping id="drivingLightHigh" node="0>0|1|11" />
		<i3dMapping id="cabLightHigh" node="0>0|1|12" />
		<i3dMapping id="cabReverseLight" node="0>0|1|13" />
		<i3dMapping id="cabBrakeLightsHigh" node="0>0|1|14" />
		<i3dMapping id="cameras" node="0>0|2" />
		<i3dMapping id="outdoorCameraTarget" node="0>0|2|0" />
		<i3dMapping id="outdoorCamera1" node="0>0|2|0|0" />
		<i3dMapping id="indoorCamera1" node="0>0|2|1" />
		<i3dMapping id="cameraRaycastNode1" node="0>0|2|2" />
		<i3dMapping id="cameraRaycastNode2" node="0>0|2|3" />
		<i3dMapping id="cameraRaycastNode3" node="0>0|2|4" />
		<i3dMapping id="shadowFocusBox" node="0>0|2|5" />
		<i3dMapping id="playerRoot" node="0>0|3" />
		<i3dMapping id="player_skin" node="0>0|3|0" />
		<i3dMapping id="player_rightFoot" node="0>0|3|1" />
		<i3dMapping id="player_leftFoot" node="0>0|3|2" />
		<i3dMapping id="playerRightFootTargetGas" node="0>0|3|3" />
		<i3dMapping id="exitPoint" node="0>0|4" />
		<i3dMapping id="electricBack" node="0>0|5" />
		<i3dMapping id="aiCollisionTrigger" node="0>0|6" />	
		<i3dMapping id="F250_SuperDuty" node="0>0|11" />	
  		<i3dMapping id="steeringWheelRot" node="0>0|12" />
		<i3dMapping id="steeringWheel" node="0>0|12|0" />
		<i3dMapping id="leftArm" node="0>0|12|0|0" />
		<i3dMapping id="rightArm" node="0>0|12|0|1" />
		<i3dMapping id="collisions" node="0>0|15" />
	</i3dMappings>

</vehicle>